Home
last modified time | relevance | path

Searched refs:COLLDIST (Results 1 – 12 of 12) sorted by relevance

/dports/games/torcs/torcs-1.3.7/src/drivers/berniw3/
H A Dpathfinder.h161 static const double COLLDIST; /* up to this distance do we consider other cars as dangerous */
H A Dpathfinder.cpp23 const double Pathfinder::COLLDIST = 200.0; member in Pathfinder
928 int end = (trackSegId + (int) COLLDIST + nPathSeg) % nPathSeg; in collision()
1229 if (o[i].dist < COLLDIST/3) { in overtake()
1381 const int end = (trackSegId + (int) COLLDIST + nPathSeg) % nPathSeg; in updateOCar()
/dports/games/torcs/torcs-1.3.7/src/drivers/berniw2/
H A Dpathfinder.h161 static const double COLLDIST; /* up to this distance do we consider other cars as dangerous */
H A Dpathfinder.cpp23 const double Pathfinder::COLLDIST = 200.0; member in Pathfinder
928 int end = (trackSegId + (int) COLLDIST + nPathSeg) % nPathSeg; in collision()
1229 if (o[i].dist < COLLDIST/3) { in overtake()
1381 const int end = (trackSegId + (int) COLLDIST + nPathSeg) % nPathSeg; in updateOCar()
/dports/games/torcs/torcs-1.3.7/src/drivers/berniw/
H A Dpathfinder.h161 static const double COLLDIST; /* up to this distance do we consider other cars as dangerous */
H A Dpathfinder.cpp23 const double Pathfinder::COLLDIST = 200.0; member in Pathfinder
928 int end = (trackSegId + (int) COLLDIST + nPathSeg) % nPathSeg; in collision()
1229 if (o[i].dist < COLLDIST/3) { in overtake()
1381 const int end = (trackSegId + (int) COLLDIST + nPathSeg) % nPathSeg; in updateOCar()
/dports/games/torcs/torcs-1.3.7/src/drivers/inferno/
H A Dpathfinder.cpp23 const double Pathfinder::COLLDIST = 150.0; member in Pathfinder
532 int end = (trackSegId + (int) (COLLDIST/TRACKRES) + nPathSeg) % nPathSeg; in collision()
886 if (o[i].dist < COLLDIST*1.5) { // always? in overtake()
1093 const int end = (trackSegId + (int) (COLLDIST/TRACKRES) + nPathSeg) % nPathSeg; in updateOCar()
H A Dpathfinder.h252 static const double COLLDIST; // up to this distance do we consider other cars as dangerous.
/dports/games/torcs/torcs-1.3.7/src/drivers/tita/
H A Dpathfinder.cpp23 const double Pathfinder::COLLDIST = 150.0; member in Pathfinder
532 int end = (trackSegId + (int) (COLLDIST/TRACKRES) + nPathSeg) % nPathSeg; in collision()
886 if (o[i].dist < COLLDIST*1.5) { // always? in overtake()
1093 const int end = (trackSegId + (int) (COLLDIST/TRACKRES) + nPathSeg) % nPathSeg; in updateOCar()
H A Dpathfinder.h252 static const double COLLDIST; // up to this distance do we consider other cars as dangerous.
/dports/games/torcs/torcs-1.3.7/src/drivers/lliaw/
H A Dpathfinder.cpp23 const double Pathfinder::COLLDIST = 150.0; member in Pathfinder
532 int end = (trackSegId + (int) (COLLDIST/TRACKRES) + nPathSeg) % nPathSeg; in collision()
886 if (o[i].dist < COLLDIST*1.5) { // always? in overtake()
1093 const int end = (trackSegId + (int) (COLLDIST/TRACKRES) + nPathSeg) % nPathSeg; in updateOCar()
H A Dpathfinder.h252 static const double COLLDIST; // up to this distance do we consider other cars as dangerous.