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Searched refs:COLLISION_SHAPE_SINGLE_SPHERE (Results 1 – 5 of 5) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/
H A Dbase_types.h19 #define COLLISION_SHAPE_SINGLE_SPHERE 0x0007 macro
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Dentity.cpp279 case COLLISION_SHAPE_SINGLE_SPHERE: in Entity_UpdateRigidBody()
378 case COLLISION_SHAPE_SINGLE_SPHERE: in Entity_UpdateRigidBody()
423 case COLLISION_SHAPE_SINGLE_SPHERE: in Entity_GhostUpdate()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/physics/
H A Dphysics_bullet.cpp1233 case COLLISION_SHAPE_SINGLE_SPHERE: in Physics_GenRigidBody()
1382 case COLLISION_SHAPE_SINGLE_SPHERE: in Physics_CreateGhosts()
1385 physics->ghosts_info[0].shape_id = COLLISION_SHAPE_SINGLE_SPHERE; in Physics_CreateGhosts()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/script/
H A Dscript.cpp1005 LUA_EXPOSE(lua, COLLISION_SHAPE_SINGLE_SPHERE); in Script_LoadConstants()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/scripts/entity/
H A Dentity_properties.lua81 tr1_entity_tbl[38] = {coll = COLLISION_GROUP_KINEMATIC, shape = COLLISION_SHAPE_SINGLE_SPHERE, func…