Searched refs:COMBAT_MODE (Results 1 – 6 of 6) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/ |
H A D | command_bar.cpp | 292 DROP_MODE, PUSH_MODE, USE_MODE, REST_MODE, COMBAT_MODE 295 DROP_MODE, PUSH_MODE, USE_MODE, COMBAT_MODE 298 LOOK_MODE, ATTACK_MODE, REST_MODE, COMBAT_MODE
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/keybinding/ |
H A D | key_actions.cpp | 125 EVENT->newAction(COMBAT_MODE); in ActionToggleCombat()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | client_serv.h | 743 #define COMBAT_MODE 8 macro
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | events.h | 71 COMBAT_MODE, /* only used to cancel previous actions */ enumerator
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H A D | events.cpp | 3435 if (new_mode != COMBAT_MODE) in newAction() 3507 case COMBAT_MODE: in newAction()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/ |
H A D | doll_view_gump.cpp | 668 event->newAction(COMBAT_MODE); in activate_combat_button()
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