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Searched refs:COMBAT_MODE (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/
H A Dcommand_bar.cpp292 DROP_MODE, PUSH_MODE, USE_MODE, REST_MODE, COMBAT_MODE
295 DROP_MODE, PUSH_MODE, USE_MODE, COMBAT_MODE
298 LOOK_MODE, ATTACK_MODE, REST_MODE, COMBAT_MODE
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/keybinding/
H A Dkey_actions.cpp125 EVENT->newAction(COMBAT_MODE); in ActionToggleCombat()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dclient_serv.h743 #define COMBAT_MODE 8 macro
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Devents.h71 COMBAT_MODE, /* only used to cancel previous actions */ enumerator
H A Devents.cpp3435 if (new_mode != COMBAT_MODE) in newAction()
3507 case COMBAT_MODE: in newAction()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/
H A Ddoll_view_gump.cpp668 event->newAction(COMBAT_MODE); in activate_combat_button()