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Searched refs:COMMAND_SETTLE (Results 1 – 4 of 4) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOPOWER.h36 COMMAND_SETTLE, enumerator
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOUNITIF.cpp156 case COMMAND_SETTLE: in disp_info()
186 case COMMAND_SETTLE: in detect_info()
617 power.issue_command(COMMAND_SETTLE, sprite_recno); in detect_button()
H A DOWORLD_Z.cpp324 power.command_id == COMMAND_SETTLE; in draw()
820 else if( power.command_id == COMMAND_SETTLE && unit_array.selected_recno ) in draw_build_marker()
888 else if( power.command_id==COMMAND_SETTLE ) in draw_build_marker()
1754 power.command_id == COMMAND_SETTLE || in draw_objects_now()
H A DOPOWER.cpp319 case COMMAND_SETTLE: in detect_frame()
1522 case COMMAND_SETTLE: in choose_cursor()