Searched refs:CONSTRAINT_X (Results 1 – 6 of 6) sorted by relevance
201 #define CONSTRAINT_X 2 macro1397 case CONSTRAINT_X: in dragTranslate()1472 PRIVATE(this)->constraintState = CONSTRAINT_X + biggest; in dragScale()1502 if (PRIVATE(this)->constraintState >= CONSTRAINT_X) { in dragScale()1503 int num = PRIVATE(this)->constraintState - CONSTRAINT_X; in dragScale()1523 if (PRIVATE(this)->constraintState >= CONSTRAINT_X) { in dragScale()1704 if (PRIVATE(this)->constraintState >= CONSTRAINT_X) { in dragRotate()2031 if (PRIVATE(this)->constraintState >= CONSTRAINT_X) { in setDynamicTranslatorSwitches()2093 if (PRIVATE(this)->constraintState >= CONSTRAINT_X) { in setDynamicScaleSwitches()2155 dim = PRIVATE(this)->constraintState - CONSTRAINT_X; in setDynamicRotatorSwitches()[all …]
80 #define CONSTRAINT_X 2 macro461 this->constraintState = CONSTRAINT_X; in drag()477 case CONSTRAINT_X: in drag()537 #undef CONSTRAINT_X
111 #define CONSTRAINT_X 2 macro540 this->constraintState = i & 1 ? CONSTRAINT_X : CONSTRAINT_Y; in dragStart()610 if (this->constraintState == CONSTRAINT_X) { in drag()666 this->constraintState = CONSTRAINT_X + biggest; in drag()672 case CONSTRAINT_X: in drag()815 #undef CONSTRAINT_X
119 #define CONSTRAINT_X 2 macro793 this->constraintState = CONSTRAINT_X + biggest; in drag()800 case CONSTRAINT_X: in drag()944 if (this->constraintState >= CONSTRAINT_X) { in updateArrows()947 case CONSTRAINT_X: in updateArrows()1032 #undef CONSTRAINT_X
127 CONSTRAINT_X, enumerator
378 this, CONSTRAINT_X); in ImageWindow()5512 case CONSTRAINT_X: in setConstraint()5551 dir = CONSTRAINT_X; in getConstraint()