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Searched refs:CONTENTS_ABSEIL (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dsurfaceflags.h46 #define CONTENTS_ABSEIL (0x00004000u) // used like ladder to define where an NPC can abseil macro
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dsurfaceflags.h47 #define CONTENTS_ABSEIL (0x00004000u) // used like ladder to define where an NPC can abseil macro
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dsurfaceflags.h48 #define CONTENTS_ABSEIL (0x00004000u) // (SOF2) used like ladder to define where an NPC can abseil macro
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_shader.cpp1998 …{ "abseil", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_ABSEIL }, // can abseil do…
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_shader.cpp2069 …{ "abseil", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_ABSEIL }, // can abseil do…
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_shader.cpp2043 …{ "abseil", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_ABSEIL }, // can abseil do…