Searched refs:CONTENTS_ABSEIL (Results 1 – 6 of 6) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | surfaceflags.h | 46 #define CONTENTS_ABSEIL (0x00004000u) // used like ladder to define where an NPC can abseil macro
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | surfaceflags.h | 47 #define CONTENTS_ABSEIL (0x00004000u) // used like ladder to define where an NPC can abseil macro
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | surfaceflags.h | 48 #define CONTENTS_ABSEIL (0x00004000u) // (SOF2) used like ladder to define where an NPC can abseil macro
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | tr_shader.cpp | 1998 …{ "abseil", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_ABSEIL }, // can abseil do…
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_shader.cpp | 2069 …{ "abseil", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_ABSEIL }, // can abseil do…
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_shader.cpp | 2043 …{ "abseil", ~(CONTENTS_SOLID|CONTENTS_OPAQUE), SURF_NONE, CONTENTS_ABSEIL }, // can abseil do…
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