Searched refs:CONTROL_ACTIVATE (Results 1 – 4 of 4) sorted by relevance
165 else if (key == control.button[CONTROL_ACTIVATE]) in getInput()285 else if (key == control.button[CONTROL_ACTIVATE]) in getInput()444 else if (key == control.button[CONTROL_ACTIVATE]) in getInput()516 else if (key == control.button[CONTROL_ACTIVATE]) in getInput()652 control.button[CONTROL_ACTIVATE] = -1; in resetControls()673 control.button[CONTROL_ACTIVATE] = 0; in resetControls()694 control.button[CONTROL_ACTIVATE] = SDLK_a; in resetControls()762 fprintf(fp, "ACTIVATE %d\n", control.button[CONTROL_ACTIVATE]); in writeControlsToFile()847 control.button[CONTROL_ACTIVATE] = atoi(token); in readControlsFromFile()
429 CONTROL_ACTIVATE, enumerator
227 token = replaceString(token, "[INPUT_ACTIVATE]", getKeyValue(control.button[CONTROL_ACTIVATE])); in createDialogBox()
258 …menu.widgets[9] = createWidget(_("Use"), &control.button[CONTROL_ACTIVATE], NULL, NULL, &redefineK… in loadMenuLayout()260 text = getKeyValue(control.button[CONTROL_ACTIVATE]); in loadMenuLayout()