/dports/games/jfsw/jfsw-c434002/src/ |
H A D | setup.c | 65 CONTROL_DefineFlag(gamefunc,FALSE); in SetupGameButtons() 203 CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE ); 204 CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE ); 205 CONTROL_DefineFlag(gamefunc_Turn_Left, FALSE ); 206 CONTROL_DefineFlag(gamefunc_Turn_Right, FALSE ); 207 CONTROL_DefineFlag(gamefunc_Strafe, FALSE ); 208 CONTROL_DefineFlag(gamefunc_Strafe_Left, FALSE ); 209 CONTROL_DefineFlag(gamefunc_Strafe_Right, FALSE ); 210 CONTROL_DefineFlag(gamefunc_TurnAround, FALSE ); 211 CONTROL_DefineFlag(gamefunc_Jump, FALSE ); [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | setup.cpp | 64 CONTROL_DefineFlag(gamefunc,FALSE); in SetupGameButtons() 204 CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE); 205 CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE); 206 CONTROL_DefineFlag(gamefunc_Turn_Left, FALSE); 207 CONTROL_DefineFlag(gamefunc_Turn_Right, FALSE); 208 CONTROL_DefineFlag(gamefunc_Strafe, FALSE); 209 CONTROL_DefineFlag(gamefunc_Strafe_Left, FALSE); 210 CONTROL_DefineFlag(gamefunc_Strafe_Right, FALSE); 211 CONTROL_DefineFlag(gamefunc_TurnAround, FALSE); 212 CONTROL_DefineFlag(gamefunc_Jump, FALSE); [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | controls.cpp | 85 CONTROL_DefineFlag(gamefunc_Strafe, false); in ctrlInit() 88 CONTROL_DefineFlag(gamefunc_Jump, false); in ctrlInit() 89 CONTROL_DefineFlag(gamefunc_Crouch, false); in ctrlInit() 90 CONTROL_DefineFlag(gamefunc_Run, false); in ctrlInit() 91 CONTROL_DefineFlag(gamefunc_AutoRun, false); in ctrlInit() 92 CONTROL_DefineFlag(gamefunc_Open, false); in ctrlInit() 95 CONTROL_DefineFlag(gamefunc_Aim_Up, false); in ctrlInit() 96 CONTROL_DefineFlag(gamefunc_Aim_Down, false); in ctrlInit() 98 CONTROL_DefineFlag(gamefunc_Look_Up, false); in ctrlInit() 102 CONTROL_DefineFlag(gamefunc_Weapon_1, false); in ctrlInit() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | config.cpp | 258 CONTROL_DefineFlag(gamefunc_Strafe, FALSE); in SetupGameButtons() 261 CONTROL_DefineFlag(gamefunc_Run, FALSE); in SetupGameButtons() 262 CONTROL_DefineFlag(gamefunc_Jump, FALSE); in SetupGameButtons() 263 CONTROL_DefineFlag(gamefunc_Crouch, FALSE); in SetupGameButtons() 264 CONTROL_DefineFlag(gamefunc_Fire, FALSE); in SetupGameButtons() 265 CONTROL_DefineFlag(gamefunc_Open, FALSE); in SetupGameButtons() 269 CONTROL_DefineFlag(gamefunc_Aim_Up, FALSE); in SetupGameButtons() 278 CONTROL_DefineFlag(gamefunc_Score, FALSE); in SetupGameButtons() 289 CONTROL_DefineFlag(gamefunc_Pause, FALSE); in SetupGameButtons() 290 CONTROL_DefineFlag(gamefunc_Map, FALSE); in SetupGameButtons() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | config.cpp | 256 CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE); in SetupGameButtons() 257 CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE); in SetupGameButtons() 258 CONTROL_DefineFlag(gamefunc_Turn_Left, FALSE); in SetupGameButtons() 259 CONTROL_DefineFlag(gamefunc_Turn_Right, FALSE); in SetupGameButtons() 260 CONTROL_DefineFlag(gamefunc_Strafe, FALSE); in SetupGameButtons() 261 CONTROL_DefineFlag(gamefunc_Strafe_Left, FALSE); in SetupGameButtons() 262 CONTROL_DefineFlag(gamefunc_Strafe_Right, FALSE); in SetupGameButtons() 263 CONTROL_DefineFlag(gamefunc_Run, FALSE); in SetupGameButtons() 264 CONTROL_DefineFlag(gamefunc_Jump, FALSE); in SetupGameButtons() 265 CONTROL_DefineFlag(gamefunc_Crouch, FALSE); in SetupGameButtons() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | config.cpp | 261 CONTROL_DefineFlag(gamefunc_Move_Forward, kFalse); in SetupGameButtons() 262 CONTROL_DefineFlag(gamefunc_Move_Backward, kFalse); in SetupGameButtons() 263 CONTROL_DefineFlag(gamefunc_Turn_Left, kFalse); in SetupGameButtons() 264 CONTROL_DefineFlag(gamefunc_Turn_Right, kFalse); in SetupGameButtons() 265 CONTROL_DefineFlag(gamefunc_Strafe, kFalse); in SetupGameButtons() 266 CONTROL_DefineFlag(gamefunc_Strafe_Left, kFalse); in SetupGameButtons() 267 CONTROL_DefineFlag(gamefunc_Strafe_Right, kFalse); in SetupGameButtons() 268 CONTROL_DefineFlag(gamefunc_Jump, kFalse); in SetupGameButtons() 269 CONTROL_DefineFlag(gamefunc_Crouch, kFalse); in SetupGameButtons() 270 CONTROL_DefineFlag(gamefunc_Fire, kFalse); in SetupGameButtons() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | game9.c | 1329 CONTROL_DefineFlag(gamefunc_Strafe,false); in SetupGameButtons() 1330 CONTROL_DefineFlag(gamefunc_Fire,false); in SetupGameButtons() 1331 CONTROL_DefineFlag(gamefunc_Open,false); in SetupGameButtons() 1332 CONTROL_DefineFlag(gamefunc_Run,false); in SetupGameButtons() 1333 CONTROL_DefineFlag(gamefunc_AutoRun,false); in SetupGameButtons() 1334 CONTROL_DefineFlag(gamefunc_Jump,false); in SetupGameButtons() 1335 CONTROL_DefineFlag(gamefunc_Crouch,false); in SetupGameButtons() 1336 CONTROL_DefineFlag(gamefunc_Look_Up,false); in SetupGameButtons() 1342 CONTROL_DefineFlag(gamefunc_Aim_Up,false); in SetupGameButtons() 1360 CONTROL_DefineFlag(gamefunc_MedKit,false); in SetupGameButtons() [all …]
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H A D | CONTROL.H | 166 void CONTROL_DefineFlag( int32 which, boolean toggle );
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | game.cpp | 7349 CONTROL_DefineFlag(gamefunc_Strafe,FALSE); in G_SetupGameButtons() 7350 CONTROL_DefineFlag(gamefunc_Fire,FALSE); in G_SetupGameButtons() 7351 CONTROL_DefineFlag(gamefunc_Open,FALSE); in G_SetupGameButtons() 7352 CONTROL_DefineFlag(gamefunc_Run,FALSE); in G_SetupGameButtons() 7353 CONTROL_DefineFlag(gamefunc_AutoRun,FALSE); in G_SetupGameButtons() 7354 CONTROL_DefineFlag(gamefunc_Jump,FALSE); in G_SetupGameButtons() 7355 CONTROL_DefineFlag(gamefunc_Crouch,FALSE); in G_SetupGameButtons() 7356 CONTROL_DefineFlag(gamefunc_Look_Up,FALSE); in G_SetupGameButtons() 7362 CONTROL_DefineFlag(gamefunc_Aim_Up,FALSE); in G_SetupGameButtons() 7380 CONTROL_DefineFlag(gamefunc_MedKit,FALSE); in G_SetupGameButtons() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | game.cpp | 9244 CONTROL_DefineFlag(gamefunc_Strafe,FALSE); in G_SetupGameButtons() 9245 CONTROL_DefineFlag(gamefunc_Fire,FALSE); in G_SetupGameButtons() 9246 CONTROL_DefineFlag(gamefunc_Open,FALSE); in G_SetupGameButtons() 9247 CONTROL_DefineFlag(gamefunc_Run,FALSE); in G_SetupGameButtons() 9248 CONTROL_DefineFlag(gamefunc_AutoRun,FALSE); in G_SetupGameButtons() 9249 CONTROL_DefineFlag(gamefunc_Jump,FALSE); in G_SetupGameButtons() 9250 CONTROL_DefineFlag(gamefunc_Crouch,FALSE); in G_SetupGameButtons() 9251 CONTROL_DefineFlag(gamefunc_Look_Up,FALSE); in G_SetupGameButtons() 9257 CONTROL_DefineFlag(gamefunc_Aim_Up,FALSE); in G_SetupGameButtons() 9275 CONTROL_DefineFlag(gamefunc_MedKit,FALSE); in G_SetupGameButtons() [all …]
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/dports/games/jfsw/jfsw-c434002/jfmact/ |
H A D | control.h | 187 void CONTROL_DefineFlag( int32 which, boolean toggle );
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H A D | control.c | 249 void CONTROL_DefineFlag( int32 which, boolean toggle ) in CONTROL_DefineFlag() function
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/dports/games/NBlood/NBlood-a1689a4/source/mact/include/ |
H A D | control.h | 195 void CONTROL_DefineFlag( int which, int toggle );
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/dports/games/NBlood/NBlood-a1689a4/source/mact/src/ |
H A D | control.cpp | 174 void CONTROL_DefineFlag(int which, int toggle) in CONTROL_DefineFlag() function
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