Home
last modified time | relevance | path

Searched refs:CONTROL_DefineFlag (Results 1 – 14 of 14) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dsetup.c65 CONTROL_DefineFlag(gamefunc,FALSE); in SetupGameButtons()
203 CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE );
204 CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE );
205 CONTROL_DefineFlag(gamefunc_Turn_Left, FALSE );
206 CONTROL_DefineFlag(gamefunc_Turn_Right, FALSE );
207 CONTROL_DefineFlag(gamefunc_Strafe, FALSE );
208 CONTROL_DefineFlag(gamefunc_Strafe_Left, FALSE );
209 CONTROL_DefineFlag(gamefunc_Strafe_Right, FALSE );
210 CONTROL_DefineFlag(gamefunc_TurnAround, FALSE );
211 CONTROL_DefineFlag(gamefunc_Jump, FALSE );
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsetup.cpp64 CONTROL_DefineFlag(gamefunc,FALSE); in SetupGameButtons()
204 CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE);
205 CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE);
206 CONTROL_DefineFlag(gamefunc_Turn_Left, FALSE);
207 CONTROL_DefineFlag(gamefunc_Turn_Right, FALSE);
208 CONTROL_DefineFlag(gamefunc_Strafe, FALSE);
209 CONTROL_DefineFlag(gamefunc_Strafe_Left, FALSE);
210 CONTROL_DefineFlag(gamefunc_Strafe_Right, FALSE);
211 CONTROL_DefineFlag(gamefunc_TurnAround, FALSE);
212 CONTROL_DefineFlag(gamefunc_Jump, FALSE);
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dcontrols.cpp85 CONTROL_DefineFlag(gamefunc_Strafe, false); in ctrlInit()
88 CONTROL_DefineFlag(gamefunc_Jump, false); in ctrlInit()
89 CONTROL_DefineFlag(gamefunc_Crouch, false); in ctrlInit()
90 CONTROL_DefineFlag(gamefunc_Run, false); in ctrlInit()
91 CONTROL_DefineFlag(gamefunc_AutoRun, false); in ctrlInit()
92 CONTROL_DefineFlag(gamefunc_Open, false); in ctrlInit()
95 CONTROL_DefineFlag(gamefunc_Aim_Up, false); in ctrlInit()
96 CONTROL_DefineFlag(gamefunc_Aim_Down, false); in ctrlInit()
98 CONTROL_DefineFlag(gamefunc_Look_Up, false); in ctrlInit()
102 CONTROL_DefineFlag(gamefunc_Weapon_1, false); in ctrlInit()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dconfig.cpp258 CONTROL_DefineFlag(gamefunc_Strafe, FALSE); in SetupGameButtons()
261 CONTROL_DefineFlag(gamefunc_Run, FALSE); in SetupGameButtons()
262 CONTROL_DefineFlag(gamefunc_Jump, FALSE); in SetupGameButtons()
263 CONTROL_DefineFlag(gamefunc_Crouch, FALSE); in SetupGameButtons()
264 CONTROL_DefineFlag(gamefunc_Fire, FALSE); in SetupGameButtons()
265 CONTROL_DefineFlag(gamefunc_Open, FALSE); in SetupGameButtons()
269 CONTROL_DefineFlag(gamefunc_Aim_Up, FALSE); in SetupGameButtons()
278 CONTROL_DefineFlag(gamefunc_Score, FALSE); in SetupGameButtons()
289 CONTROL_DefineFlag(gamefunc_Pause, FALSE); in SetupGameButtons()
290 CONTROL_DefineFlag(gamefunc_Map, FALSE); in SetupGameButtons()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dconfig.cpp256 CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE); in SetupGameButtons()
257 CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE); in SetupGameButtons()
258 CONTROL_DefineFlag(gamefunc_Turn_Left, FALSE); in SetupGameButtons()
259 CONTROL_DefineFlag(gamefunc_Turn_Right, FALSE); in SetupGameButtons()
260 CONTROL_DefineFlag(gamefunc_Strafe, FALSE); in SetupGameButtons()
261 CONTROL_DefineFlag(gamefunc_Strafe_Left, FALSE); in SetupGameButtons()
262 CONTROL_DefineFlag(gamefunc_Strafe_Right, FALSE); in SetupGameButtons()
263 CONTROL_DefineFlag(gamefunc_Run, FALSE); in SetupGameButtons()
264 CONTROL_DefineFlag(gamefunc_Jump, FALSE); in SetupGameButtons()
265 CONTROL_DefineFlag(gamefunc_Crouch, FALSE); in SetupGameButtons()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dconfig.cpp261 CONTROL_DefineFlag(gamefunc_Move_Forward, kFalse); in SetupGameButtons()
262 CONTROL_DefineFlag(gamefunc_Move_Backward, kFalse); in SetupGameButtons()
263 CONTROL_DefineFlag(gamefunc_Turn_Left, kFalse); in SetupGameButtons()
264 CONTROL_DefineFlag(gamefunc_Turn_Right, kFalse); in SetupGameButtons()
265 CONTROL_DefineFlag(gamefunc_Strafe, kFalse); in SetupGameButtons()
266 CONTROL_DefineFlag(gamefunc_Strafe_Left, kFalse); in SetupGameButtons()
267 CONTROL_DefineFlag(gamefunc_Strafe_Right, kFalse); in SetupGameButtons()
268 CONTROL_DefineFlag(gamefunc_Jump, kFalse); in SetupGameButtons()
269 CONTROL_DefineFlag(gamefunc_Crouch, kFalse); in SetupGameButtons()
270 CONTROL_DefineFlag(gamefunc_Fire, kFalse); in SetupGameButtons()
[all …]
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame9.c1329 CONTROL_DefineFlag(gamefunc_Strafe,false); in SetupGameButtons()
1330 CONTROL_DefineFlag(gamefunc_Fire,false); in SetupGameButtons()
1331 CONTROL_DefineFlag(gamefunc_Open,false); in SetupGameButtons()
1332 CONTROL_DefineFlag(gamefunc_Run,false); in SetupGameButtons()
1333 CONTROL_DefineFlag(gamefunc_AutoRun,false); in SetupGameButtons()
1334 CONTROL_DefineFlag(gamefunc_Jump,false); in SetupGameButtons()
1335 CONTROL_DefineFlag(gamefunc_Crouch,false); in SetupGameButtons()
1336 CONTROL_DefineFlag(gamefunc_Look_Up,false); in SetupGameButtons()
1342 CONTROL_DefineFlag(gamefunc_Aim_Up,false); in SetupGameButtons()
1360 CONTROL_DefineFlag(gamefunc_MedKit,false); in SetupGameButtons()
[all …]
H A DCONTROL.H166 void CONTROL_DefineFlag( int32 which, boolean toggle );
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgame.cpp7349 CONTROL_DefineFlag(gamefunc_Strafe,FALSE); in G_SetupGameButtons()
7350 CONTROL_DefineFlag(gamefunc_Fire,FALSE); in G_SetupGameButtons()
7351 CONTROL_DefineFlag(gamefunc_Open,FALSE); in G_SetupGameButtons()
7352 CONTROL_DefineFlag(gamefunc_Run,FALSE); in G_SetupGameButtons()
7353 CONTROL_DefineFlag(gamefunc_AutoRun,FALSE); in G_SetupGameButtons()
7354 CONTROL_DefineFlag(gamefunc_Jump,FALSE); in G_SetupGameButtons()
7355 CONTROL_DefineFlag(gamefunc_Crouch,FALSE); in G_SetupGameButtons()
7356 CONTROL_DefineFlag(gamefunc_Look_Up,FALSE); in G_SetupGameButtons()
7362 CONTROL_DefineFlag(gamefunc_Aim_Up,FALSE); in G_SetupGameButtons()
7380 CONTROL_DefineFlag(gamefunc_MedKit,FALSE); in G_SetupGameButtons()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgame.cpp9244 CONTROL_DefineFlag(gamefunc_Strafe,FALSE); in G_SetupGameButtons()
9245 CONTROL_DefineFlag(gamefunc_Fire,FALSE); in G_SetupGameButtons()
9246 CONTROL_DefineFlag(gamefunc_Open,FALSE); in G_SetupGameButtons()
9247 CONTROL_DefineFlag(gamefunc_Run,FALSE); in G_SetupGameButtons()
9248 CONTROL_DefineFlag(gamefunc_AutoRun,FALSE); in G_SetupGameButtons()
9249 CONTROL_DefineFlag(gamefunc_Jump,FALSE); in G_SetupGameButtons()
9250 CONTROL_DefineFlag(gamefunc_Crouch,FALSE); in G_SetupGameButtons()
9251 CONTROL_DefineFlag(gamefunc_Look_Up,FALSE); in G_SetupGameButtons()
9257 CONTROL_DefineFlag(gamefunc_Aim_Up,FALSE); in G_SetupGameButtons()
9275 CONTROL_DefineFlag(gamefunc_MedKit,FALSE); in G_SetupGameButtons()
[all …]
/dports/games/jfsw/jfsw-c434002/jfmact/
H A Dcontrol.h187 void CONTROL_DefineFlag( int32 which, boolean toggle );
H A Dcontrol.c249 void CONTROL_DefineFlag( int32 which, boolean toggle ) in CONTROL_DefineFlag() function
/dports/games/NBlood/NBlood-a1689a4/source/mact/include/
H A Dcontrol.h195 void CONTROL_DefineFlag( int which, int toggle );
/dports/games/NBlood/NBlood-a1689a4/source/mact/src/
H A Dcontrol.cpp174 void CONTROL_DefineFlag(int which, int toggle) in CONTROL_DefineFlag() function