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Searched refs:CONTROL_Started (Results 1 – 5 of 5) sorted by relevance

/dports/games/jfsw/jfsw-c434002/jfmact/
H A Dcontrol.c62 static boolean CONTROL_Started = false; variable
896 if (CONTROL_Started) return false; in CONTROL_Startup()
949 CONTROL_Started = true; in CONTROL_Startup()
956 if (!CONTROL_Started) return; in CONTROL_Shutdown()
963 CONTROL_Started = false; in CONTROL_Shutdown()
/dports/games/NBlood/NBlood-a1689a4/source/mact/src/
H A Dcontrol.cpp23 bool CONTROL_Started = false; variable
861 if (CONTROL_Started) return false; in CONTROL_Startup()
896 CONTROL_Started = TRUE; in CONTROL_Startup()
903 if (!CONTROL_Started) in CONTROL_Shutdown()
911 CONTROL_Started = FALSE; in CONTROL_Shutdown()
/dports/games/NBlood/NBlood-a1689a4/source/mact/include/
H A Dcontrol.h175 extern bool CONTROL_Started;
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgame.cpp200 if (CONTROL_Started && (!(myplayer.gm & MODE_GAME) || (myplayer.gm & MODE_MENU))) in G_HandleSpecialKeys()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgame.cpp185 if (CONTROL_Started && !(g_player[myconnectindex].ps->gm & MODE_GAME)) in G_HandleSpecialKeys()