Searched refs:CONVERT_COLOR_VALUE (Results 1 – 2 of 2) sorted by relevance
1743 float color2[] = { CONVERT_COLOR_VALUE(splitline->color2[0]), in CGOCombineBeginEnd()1744 CONVERT_COLOR_VALUE(splitline->color2[1]), in CGOCombineBeginEnd()1745 CONVERT_COLOR_VALUE(splitline->color2[2]) }; in CGOCombineBeginEnd()5446 float color2[] = { CONVERT_COLOR_VALUE(splitline->color2[0]), in CGORenderRay()5447 CONVERT_COLOR_VALUE(splitline->color2[1]), in CGORenderRay()5448 CONVERT_COLOR_VALUE(splitline->color2[2]) }; in CGORenderRay()8989 float color2[] = { CONVERT_COLOR_VALUE(splitline->color2[0]), in CGOConvertLinesToShaderCylinders()8990 CONVERT_COLOR_VALUE(splitline->color2[1]), in CGOConvertLinesToShaderCylinders()8991 CONVERT_COLOR_VALUE(splitline->color2[2]) }; in CGOConvertLinesToShaderCylinders()10359 float color2[] = { CONVERT_COLOR_VALUE(splitline->color2[0]), in CGOConvertLinesToTrilines()[all …]
53 inline float CONVERT_COLOR_VALUE(unsigned char cv) { return ((cv>255) ? 1.f : (cv < 0) ? 0.f : (cv… in CONVERT_COLOR_VALUE() function