Searched refs:CONVERT_PARAM (Results 1 – 5 of 5) sorted by relevance
/dports/x11-toolkits/libdazzle/libdazzle-3.42.0/src/actions/ |
H A D | dzl-widget-action-group.c | 262 CONVERT_PARAM(INT, INT32, int, int32); in do_activate() 263 CONVERT_PARAM(UINT, UINT32, uint, uint32); in do_activate() 264 CONVERT_PARAM(INT64, INT64, int64, int64); in do_activate() 265 CONVERT_PARAM(UINT64, UINT64, uint64, uint64); in do_activate() 266 CONVERT_PARAM(BOOLEAN, BOOLEAN, boolean, boolean); in do_activate() 267 CONVERT_PARAM(DOUBLE, DOUBLE, double, double); in do_activate() 268 CONVERT_PARAM(FLOAT, DOUBLE, float, double); in do_activate() 269 CONVERT_PARAM(CHAR, BYTE, schar, byte); in do_activate() 270 CONVERT_PARAM(UCHAR, BYTE, uchar, byte); in do_activate() 271 CONVERT_PARAM(VARIANT, VARIANT, variant, variant); in do_activate() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | cpu_particles_2d.cpp | 1224 CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); in convert_from_particles() 1225 CONVERT_PARAM(PARAM_ORBIT_VELOCITY); in convert_from_particles() 1226 CONVERT_PARAM(PARAM_LINEAR_ACCEL); in convert_from_particles() 1227 CONVERT_PARAM(PARAM_RADIAL_ACCEL); in convert_from_particles() 1229 CONVERT_PARAM(PARAM_DAMPING); in convert_from_particles() 1230 CONVERT_PARAM(PARAM_ANGLE); in convert_from_particles() 1231 CONVERT_PARAM(PARAM_SCALE); in convert_from_particles() 1232 CONVERT_PARAM(PARAM_HUE_VARIATION); in convert_from_particles() 1233 CONVERT_PARAM(PARAM_ANIM_SPEED); in convert_from_particles() 1234 CONVERT_PARAM(PARAM_ANIM_OFFSET); in convert_from_particles() [all …]
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | cpu_particles_2d.cpp | 1224 CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); in convert_from_particles() 1225 CONVERT_PARAM(PARAM_ORBIT_VELOCITY); in convert_from_particles() 1226 CONVERT_PARAM(PARAM_LINEAR_ACCEL); in convert_from_particles() 1227 CONVERT_PARAM(PARAM_RADIAL_ACCEL); in convert_from_particles() 1229 CONVERT_PARAM(PARAM_DAMPING); in convert_from_particles() 1230 CONVERT_PARAM(PARAM_ANGLE); in convert_from_particles() 1231 CONVERT_PARAM(PARAM_SCALE); in convert_from_particles() 1232 CONVERT_PARAM(PARAM_HUE_VARIATION); in convert_from_particles() 1233 CONVERT_PARAM(PARAM_ANIM_SPEED); in convert_from_particles() 1234 CONVERT_PARAM(PARAM_ANIM_OFFSET); in convert_from_particles() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | cpu_particles.cpp | 1278 CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); in convert_from_particles() 1279 CONVERT_PARAM(PARAM_ORBIT_VELOCITY); in convert_from_particles() 1280 CONVERT_PARAM(PARAM_LINEAR_ACCEL); in convert_from_particles() 1281 CONVERT_PARAM(PARAM_RADIAL_ACCEL); in convert_from_particles() 1283 CONVERT_PARAM(PARAM_DAMPING); in convert_from_particles() 1284 CONVERT_PARAM(PARAM_ANGLE); in convert_from_particles() 1285 CONVERT_PARAM(PARAM_SCALE); in convert_from_particles() 1286 CONVERT_PARAM(PARAM_HUE_VARIATION); in convert_from_particles() 1287 CONVERT_PARAM(PARAM_ANIM_SPEED); in convert_from_particles() 1288 CONVERT_PARAM(PARAM_ANIM_OFFSET); in convert_from_particles() [all …]
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | cpu_particles.cpp | 1278 CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); in convert_from_particles() 1279 CONVERT_PARAM(PARAM_ORBIT_VELOCITY); in convert_from_particles() 1280 CONVERT_PARAM(PARAM_LINEAR_ACCEL); in convert_from_particles() 1281 CONVERT_PARAM(PARAM_RADIAL_ACCEL); in convert_from_particles() 1283 CONVERT_PARAM(PARAM_DAMPING); in convert_from_particles() 1284 CONVERT_PARAM(PARAM_ANGLE); in convert_from_particles() 1285 CONVERT_PARAM(PARAM_SCALE); in convert_from_particles() 1286 CONVERT_PARAM(PARAM_HUE_VARIATION); in convert_from_particles() 1287 CONVERT_PARAM(PARAM_ANIM_SPEED); in convert_from_particles() 1288 CONVERT_PARAM(PARAM_ANIM_OFFSET); in convert_from_particles() [all …]
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