Home
last modified time | relevance | path

Searched refs:CON_IFNOSOUNDS (Results 1 – 12 of 12) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgamedef.h295 CON_IFNOSOUNDS, // 109 enumerator
H A Dm32def.h457 CON_IFNOSOUNDS, enumerator
H A Dgamedef.cpp167 { "ifnosounds", CON_IFNOSOUNDS },
2205 case CON_IFNOSOUNDS: in C_ParseCommand()
H A Dm32def.cpp2949 case CON_IFNOSOUNDS: in C_ParseCommand()
H A Dm32exec.cpp3116 case CON_IFNOSOUNDS: in VM_Execute()
H A Dgameexec.cpp2820 case CON_IFNOSOUNDS: VM_CONDITIONAL(!A_CheckAnySoundPlaying(vm.spriteNum)); continue; in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32def.h457 CON_IFNOSOUNDS, enumerator
H A Dgamedef.h1145 TRANSFORM(CON_IFNOSOUNDS) DELIMITER \
H A Dgamedef.cpp327 { "ifnosounds", CON_IFNOSOUNDS },
5090 case CON_IFNOSOUNDS: in C_ParseCommand()
H A Dm32def.cpp2957 case CON_IFNOSOUNDS: in C_ParseCommand()
H A Dm32exec.cpp3145 case CON_IFNOSOUNDS: in VM_Execute()
H A Dgameexec.cpp6286 vInstruction(CON_IFNOSOUNDS): branch(!A_CheckAnySoundPlaying(vm.spriteNum)); dispatch();