Searched refs:CON_NULLOP (Results 1 – 15 of 15) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | gamedef.cpp | 219 { "nullop", CON_NULLOP }, 611 if (i == CON_LEFTBRACE || i == CON_RIGHTBRACE || i == CON_NULLOP) in C_GetNextKeyword() 933 if ((*(g_scriptPtr) & VM_INSTMASK) != CON_NULLOP || *(g_scriptPtr)>>12 != IFELSE_MAGIC) in C_CheckEmptyBranch() 943 *(g_scriptPtr) = (CON_NULLOP + (IFELSE_MAGIC<<12)); in C_CheckEmptyBranch() 1295 … *(g_scriptPtr-1) = CON_NULLOP; // get rid of the state, leaving a nullop to satisfy if conditions in C_ParseCommand() 2267 *(g_scriptPtr-2) = CON_NULLOP + (IFELSE_MAGIC<<12); in C_ParseCommand() 2684 case CON_NULLOP: in C_ParseCommand()
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H A D | gamedef.h | 292 CON_NULLOP, // 106 enumerator
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H A D | m32def.h | 289 CON_NULLOP, enumerator
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H A D | m32def.cpp | 912 if (i == CON_LEFTBRACE || i == CON_RIGHTBRACE || i == CON_NULLOP) in C_GetNextKeyword() 1580 if ((*(g_scriptPtr) & 0xFFF) != CON_NULLOP || *(g_scriptPtr)>>12 != IFELSE_MAGIC) in C_CheckEmptyBranch() 1587 *g_scriptPtr = (CON_NULLOP + (IFELSE_MAGIC<<12)); in C_CheckEmptyBranch() 1657 case CON_NULLOP: in C_ParseCommand() 2472 *(g_scriptPtr-2) = CON_NULLOP + (IFELSE_MAGIC<<12); in C_ParseCommand()
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H A D | m32exec.cpp | 335 case CON_NULLOP: in VM_Execute()
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H A D | gameexec.cpp | 1974 case CON_NULLOP: insptr++; continue; in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32def.h | 289 CON_NULLOP, enumerator
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H A D | m32def.cpp | 916 if (i == CON_LEFTBRACE || i == CON_RIGHTBRACE || i == CON_NULLOP) in C_GetNextKeyword() 1584 if ((*(g_scriptPtr) & 0xFFF) != CON_NULLOP || *(g_scriptPtr)>>12 != IFELSE_MAGIC) in C_CheckEmptyBranch() 1591 *g_scriptPtr = (CON_NULLOP + (IFELSE_MAGIC<<12)); in C_CheckEmptyBranch() 1661 case CON_NULLOP: in C_ParseCommand() 2476 *(g_scriptPtr-2) = CON_NULLOP + (IFELSE_MAGIC<<12); in C_ParseCommand()
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H A D | m32exec.cpp | 335 case CON_NULLOP: in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32def.h | 289 CON_NULLOP, enumerator
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H A D | gamedef.cpp | 411 { "nullop", CON_NULLOP }, 1324 if (i == CON_LEFTBRACE || i == CON_RIGHTBRACE || i == CON_NULLOP) in C_GetNextKeyword() 1924 if ((*(g_scriptPtr) & VM_INSTMASK) != CON_NULLOP || *(g_scriptPtr)>>12 != VM_IFELSE_MAGIC) in C_CheckEmptyBranch() 1934 scriptWriteAtOffset(CON_NULLOP | (VM_IFELSE_MAGIC<<12), g_scriptPtr); in C_CheckEmptyBranch() 2558 …scriptWriteAtOffset(CON_NULLOP, &g_scriptPtr[-1]); // get rid of the state, leaving a nullop to sa… in C_ParseCommand() 3230 scriptWriteValue(CON_NULLOP | LINE_NUMBER); in C_ParseCommand() 3858 int constexpr const opcode = CON_NULLOP; in C_ParseCommand() 5144 g_scriptPtr[-2] = CON_NULLOP | (VM_IFELSE_MAGIC<<12); in C_ParseCommand() 6018 case CON_NULLOP: in C_ParseCommand()
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H A D | m32def.cpp | 917 if (i == CON_LEFTBRACE || i == CON_RIGHTBRACE || i == CON_NULLOP) in C_GetNextKeyword() 1585 if ((*(g_scriptPtr) & 0xFFF) != CON_NULLOP || *(g_scriptPtr)>>12 != IFELSE_MAGIC) in C_CheckEmptyBranch() 1592 *g_scriptPtr = (CON_NULLOP + (IFELSE_MAGIC<<12)); in C_CheckEmptyBranch() 1662 case CON_NULLOP: in C_ParseCommand() 2480 *(g_scriptPtr-2) = CON_NULLOP + (IFELSE_MAGIC<<12); in C_ParseCommand()
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H A D | gamedef.h | 1192 TRANSFORM(CON_NULLOP) DELIMITER \
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H A D | m32exec.cpp | 335 case CON_NULLOP: in VM_Execute()
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H A D | gameexec.cpp | 3328 vInstruction(CON_NULLOP): insptr++; dispatch(); 5199 while (VM_DECODE_INST(*insptr) != CON_NULLOP && argIdx < 32)
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