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Searched refs:COW_DYING (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc198 case COW_DYING: return "COW_DYING"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h259 COW_DYING, enumerator
H A DSoldier_Ani.cc3048 case COW_DYING: state = COW_DYING_STOP; break; in CheckForAndHandleSoldierDeath()
3189 case COW_HIT: state = COW_DYING; break; in CheckForAndHandleSoldierIncompacitated()
3234 case COW_HIT: state = COW_DYING; break; in CheckForAndHandleSoldierDyingNotFromHit()
H A DAnimation_Control.cc2277 gubAnimSurfaceIndex[COW][COW_DYING] = COWDIE; in InitAnimationSurfacesPerBodytype()
2280 gubAnimSurfaceCorpseID[COW][COW_DYING] = COW_DEAD; in InitAnimationSurfacesPerBodytype()
H A DSoldier_Control.cc1650 case COW_DYING: in EVENT_InitNewSoldierAnim()