Searched refs:COW_DYING (Results 1 – 5 of 5) sorted by relevance
198 case COW_DYING: return "COW_DYING"; in getAnimationName()
259 COW_DYING, enumerator
3048 case COW_DYING: state = COW_DYING_STOP; break; in CheckForAndHandleSoldierDeath()3189 case COW_HIT: state = COW_DYING; break; in CheckForAndHandleSoldierIncompacitated()3234 case COW_HIT: state = COW_DYING; break; in CheckForAndHandleSoldierDyingNotFromHit()
2277 gubAnimSurfaceIndex[COW][COW_DYING] = COWDIE; in InitAnimationSurfacesPerBodytype()2280 gubAnimSurfaceCorpseID[COW][COW_DYING] = COW_DEAD; in InitAnimationSurfacesPerBodytype()
1650 case COW_DYING: in EVENT_InitNewSoldierAnim()