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Searched refs:COW_HIT (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc197 case COW_HIT: return "COW_HIT"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h258 COW_HIT, enumerator
H A DSoldier_Ani.cc3189 case COW_HIT: state = COW_DYING; break; in CheckForAndHandleSoldierIncompacitated()
3234 case COW_HIT: state = COW_DYING; break; in CheckForAndHandleSoldierDyingNotFromHit()
H A DSoldier_Control.cc1649 case COW_HIT: in EVENT_InitNewSoldierAnim()
2972 EVENT_InitNewSoldierAnim( pSoldier, COW_HIT, 0 , FALSE ); in EVENT_SoldierGotHit()
H A DAnimation_Control.cc2276 gubAnimSurfaceIndex[COW][COW_HIT] = COWDIE; in InitAnimationSurfacesPerBodytype()