Searched refs:COW_HIT (Results 1 – 5 of 5) sorted by relevance
197 case COW_HIT: return "COW_HIT"; in getAnimationName()
258 COW_HIT, enumerator
3189 case COW_HIT: state = COW_DYING; break; in CheckForAndHandleSoldierIncompacitated()3234 case COW_HIT: state = COW_DYING; break; in CheckForAndHandleSoldierDyingNotFromHit()
1649 case COW_HIT: in EVENT_InitNewSoldierAnim()2972 EVENT_InitNewSoldierAnim( pSoldier, COW_HIT, 0 , FALSE ); in EVENT_SoldierGotHit()
2276 gubAnimSurfaceIndex[COW][COW_HIT] = COWDIE; in InitAnimationSurfacesPerBodytype()