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Searched refs:CP_CALL_MCODE (Results 1 – 7 of 7) sorted by relevance

/dports/games/scummvm-tools/scummvm-tools-2.5.0/engines/sword2/
H A Ddesword2.cpp39 CP_CALL_MCODE = 4, enumerator
392 case CP_CALL_MCODE: in entry()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dinterpreter.h57 CP_CALL_MCODE = 4, // Call a machine code function enumerator
H A Dinterpreter.cpp607 case CP_CALL_MCODE: in runScript2()
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dinterpreter.h57 CP_CALL_MCODE = 4, // Call a machine code function enumerator
H A Dinterpreter.cpp607 case CP_CALL_MCODE: in runScript2()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/common/
H A Dpx_scriptengine.h68 #define CP_CALL_MCODE 10 // Call a machine code function macro
H A Dpx_scriptengine.cpp236 case CP_CALL_MCODE: { // 10: Call an mcode routine in RunScript()