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Searched refs:CPlayerQuestObjective (Results 1 – 8 of 8) sorted by relevance

/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/
H A Dquest.h91 class CPlayerQuestObjective : public CQuestObjective
H A Dplayer.h87 class CPlayerQuestObjective; variable
177 …std::vector<CPlayerQuestObjective *> QuestObjectives; /// Objectives of the player's current q…
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/action/
H A Daction_built.cpp189 for (CPlayerQuestObjective *objective : player.QuestObjectives) { in Finish()
H A Daction_upgradeto.cpp382 for (CPlayerQuestObjective *objective : player.QuestObjectives) { in TransformUnitIntoType()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/
H A Dplayer.cpp2729 CPlayerQuestObjective *objective = this->QuestObjectives[i]; in UpdateCurrentQuests()
2759 CPlayerQuestObjective *objective = new CPlayerQuestObjective; in AcceptQuest()
3013 CPlayerQuestObjective *objective = this->QuestObjectives[i]; in HasFailedQuest()
3056 for (CPlayerQuestObjective *second_objective : this->QuestObjectives) { in HasFailedQuest()
H A Dscript_player.cpp443 CPlayerQuestObjective *objective = new CPlayerQuestObjective; in Load()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/ui/
H A Dmainscr.cpp1505 const CPlayerQuestObjective *objective = ThisPlayer->QuestObjectives[j]; in DrawMessages()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/unit/
H A Dunit.cpp2756 for (CPlayerQuestObjective *objective : player.QuestObjectives) { in AssignToPlayer()
6822 CPlayerQuestObjective *objective = attacker.Player->QuestObjectives[i]; in HitUnit_IncreaseScoreForKill()