Searched refs:CPlayerQuestObjective (Results 1 – 8 of 8) sorted by relevance
91 class CPlayerQuestObjective : public CQuestObjective
87 class CPlayerQuestObjective; variable177 …std::vector<CPlayerQuestObjective *> QuestObjectives; /// Objectives of the player's current q…
189 for (CPlayerQuestObjective *objective : player.QuestObjectives) { in Finish()
382 for (CPlayerQuestObjective *objective : player.QuestObjectives) { in TransformUnitIntoType()
2729 CPlayerQuestObjective *objective = this->QuestObjectives[i]; in UpdateCurrentQuests()2759 CPlayerQuestObjective *objective = new CPlayerQuestObjective; in AcceptQuest()3013 CPlayerQuestObjective *objective = this->QuestObjectives[i]; in HasFailedQuest()3056 for (CPlayerQuestObjective *second_objective : this->QuestObjectives) { in HasFailedQuest()
443 CPlayerQuestObjective *objective = new CPlayerQuestObjective; in Load()
1505 const CPlayerQuestObjective *objective = ThisPlayer->QuestObjectives[j]; in DrawMessages()
2756 for (CPlayerQuestObjective *objective : player.QuestObjectives) { in AssignToPlayer()6822 CPlayerQuestObjective *objective = attacker.Player->QuestObjectives[i]; in HitUnit_IncreaseScoreForKill()