Searched refs:CRIPPLE_CLOSE_DOOR (Results 1 – 5 of 5) sorted by relevance
385 case CRIPPLE_CLOSE_DOOR: return "CRIPPLE_CLOSE_DOOR"; in getAnimationName()
509 CRIPPLE_CLOSE_DOOR, enumerator
91 return CRIPPLE_CLOSE_DOOR; in GetAnimStateForInteraction()
1844 …>usAnimState == END_OPEN_DOOR_CROUCHED || pSoldier->usAnimState == CRIPPLE_CLOSE_DOOR || pSoldier-… in AdjustToNextAnimationFrame()
2258 gubAnimSurfaceIndex[CRIPPLECIV][CRIPPLE_CLOSE_DOOR] = CRIPCIVBEG; in InitAnimationSurfacesPerBodytype()