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Searched refs:CRIPPLE_CLOSE_DOOR (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc385 case CRIPPLE_CLOSE_DOOR: return "CRIPPLE_CLOSE_DOOR"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h509 CRIPPLE_CLOSE_DOOR, enumerator
H A DHandle_Doors.cc91 return CRIPPLE_CLOSE_DOOR; in GetAnimStateForInteraction()
H A DSoldier_Ani.cc1844 …>usAnimState == END_OPEN_DOOR_CROUCHED || pSoldier->usAnimState == CRIPPLE_CLOSE_DOOR || pSoldier-… in AdjustToNextAnimationFrame()
H A DAnimation_Control.cc2258 gubAnimSurfaceIndex[CRIPPLECIV][CRIPPLE_CLOSE_DOOR] = CRIPCIVBEG; in InitAnimationSurfacesPerBodytype()