Searched refs:CROSSBOW_ANIM_HEAVY_RELOAD_MIDPOINT (Results 1 – 1 of 1) sorted by relevance
332 CROSSBOW_ANIM_HEAVY_RELOAD_MIDPOINT enumerator632 if ( HUDWEAPON_CROSSBOW_RELOAD_ANIMATION == CROSSBOW_ANIM_HEAVY_RELOAD_MIDPOINT ) in actHudWeapon()2646 HUDWEAPON_CROSSBOW_RELOAD_ANIMATION = CROSSBOW_ANIM_HEAVY_RELOAD_MIDPOINT; in actHudWeapon()