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Searched refs:CROWBAR_ATTACK (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc373 case CROWBAR_ATTACK: return "CROWBAR_ATTACK"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h496 CROWBAR_ATTACK, enumerator
H A DAnimation_Control.cc685 gubAnimSurfaceIndex[REGMALE][CROWBAR_ATTACK] = RGMCROWBAR; in InitAnimationSurfacesPerBodytype()
1041 gubAnimSurfaceIndex[BIGMALE][CROWBAR_ATTACK] = BGMCROWBAR; in InitAnimationSurfacesPerBodytype()
1406 gubAnimSurfaceIndex[STOCKYMALE][CROWBAR_ATTACK] = RGMCROWBAR; in InitAnimationSurfacesPerBodytype()
1758 gubAnimSurfaceIndex[REGFEMALE][CROWBAR_ATTACK] = RGFCROWBAR; in InitAnimationSurfacesPerBodytype()
H A DSoldier_Control.cc6882 EVENT_InitNewSoldierAnim( pSoldier, CROWBAR_ATTACK, 0 , FALSE ); in EVENT_SoldierBeginPunchAttack()
7393 pSoldier->usPendingAnimation == CROWBAR_ATTACK; in HaultSoldierFromSighting()