Searched refs:CROWBAR_ATTACK (Results 1 – 4 of 4) sorted by relevance
373 case CROWBAR_ATTACK: return "CROWBAR_ATTACK"; in getAnimationName()
496 CROWBAR_ATTACK, enumerator
685 gubAnimSurfaceIndex[REGMALE][CROWBAR_ATTACK] = RGMCROWBAR; in InitAnimationSurfacesPerBodytype()1041 gubAnimSurfaceIndex[BIGMALE][CROWBAR_ATTACK] = BGMCROWBAR; in InitAnimationSurfacesPerBodytype()1406 gubAnimSurfaceIndex[STOCKYMALE][CROWBAR_ATTACK] = RGMCROWBAR; in InitAnimationSurfacesPerBodytype()1758 gubAnimSurfaceIndex[REGFEMALE][CROWBAR_ATTACK] = RGFCROWBAR; in InitAnimationSurfacesPerBodytype()
6882 EVENT_InitNewSoldierAnim( pSoldier, CROWBAR_ATTACK, 0 , FALSE ); in EVENT_SoldierBeginPunchAttack()7393 pSoldier->usPendingAnimation == CROWBAR_ATTACK; in HaultSoldierFromSighting()