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Searched refs:CSTAT_SPRITE_ALIGNMENT_SLAB (Results 1 – 7 of 7) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h142 CSTAT_SPRITE_ALIGNMENT_SLAB = 1u<<4u | 1u<<5u, enumerator
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgame.h386 #define SPAWN_PROTECT_CSTAT_MASK (CSTAT_SPRITE_NOSHADE|CSTAT_SPRITE_ALIGNMENT_SLAB|CSTAT_SPRITE_XFL…
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgame.h376 #define SPAWN_PROTECT_CSTAT_MASK (CSTAT_SPRITE_NOSHADE|CSTAT_SPRITE_ALIGNMENT_SLAB|CSTAT_SPRITE_XFL…
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymost.cpp2822 …if (usevoxels && (tspr->cstat & CSTAT_SPRITE_ALIGNMENT) != CSTAT_SPRITE_ALIGNMENT_SLAB && tiletovo… in polymost_spriteIsModelOrVoxel()
2825 …if ((tspr->cstat & CSTAT_SPRITE_ALIGNMENT) == CSTAT_SPRITE_ALIGNMENT_SLAB && voxmodels[tspr->picnu… in polymost_spriteIsModelOrVoxel()
7565 …if ((globalorientation & CSTAT_SPRITE_ALIGNMENT) != CSTAT_SPRITE_ALIGNMENT_SLAB) // only non-voxe… in polymost2_drawsprite()
7597 …if (usevoxels && (tspr->cstat & CSTAT_SPRITE_ALIGNMENT) != CSTAT_SPRITE_ALIGNMENT_SLAB && tiletovo… in polymost2_drawsprite()
7603 …if ((tspr->cstat & CSTAT_SPRITE_ALIGNMENT) == CSTAT_SPRITE_ALIGNMENT_SLAB && voxmodels[tspr->picnu… in polymost2_drawsprite()
7615 if ((globalorientation & CSTAT_SPRITE_ALIGNMENT) == CSTAT_SPRITE_ALIGNMENT_SLAB) in polymost2_drawsprite()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Ddraw.cpp579 SET(sp->cstat, CSTAT_SPRITE_ALIGNMENT_SLAB); in SetVoxelSprite()
H A Dsprite.cpp1815 if (TEST(sp->cstat, CSTAT_SPRITE_ALIGNMENT) == CSTAT_SPRITE_ALIGNMENT_SLAB) in SpriteSetup()
1816 RESET(sp->cstat, CSTAT_SPRITE_ALIGNMENT_SLAB); in SpriteSetup()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmapedit.cpp1558 …if ((pSprite->cstat & CSTAT_SPRITE_ALIGNMENT_MASK) == CSTAT_SPRITE_ALIGNMENT_SLAB) pSprite->cstat … in adjustSprites()