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Searched refs:CSTAT_SPRITE_TRANSLUCENT (Results 1 – 23 of 23) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dcoolg.c795 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgDeath()
843 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove()
848 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove()
853 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove()
859 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove()
H A Dconsole.c579 if(TEST(sp->cstat,CSTAT_SPRITE_TRANSLUCENT)) in CON_ModTranslucent()
581 RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in CON_ModTranslucent()
585 SET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in CON_ModTranslucent()
H A Dai.c706 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide()
728 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide()
740 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide()
753 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide()
1423 if (TEST(sprite[u->tgt_sp-sprite].cstat, CSTAT_SPRITE_TRANSLUCENT)) in InitActorAttack()
H A Dninja.c1823 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in SetupNinja()
2110 RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in DoNinjaSpecial()
2185 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in PlayerLevelReset()
2253 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in PlayerDeathReset()
2351 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in PlayerGameReset()
2393 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in InitPlayerSprite()
H A Ddraw.c417 SET(new->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoShadows()
543 SET(new->cstat, CSTAT_SPRITE_TRANSLUCENT|CSTAT_SPRITE_TRANS_FLIP); in DoMotionBlur()
863 if (!TEST(tsp->cstat, CSTAT_SPRITE_TRANSLUCENT)) in analyzesprites()
874 SET(tsp->cstat, CSTAT_SPRITE_TRANSLUCENT); in analyzesprites()
966 RESET(tsp->cstat, CSTAT_SPRITE_TRANSLUCENT); in analyzesprites()
H A Dinv.c479 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in UseInventoryCloak()
505 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in StopInventoryCloak()
H A Dzombie.c800 SET(np->cstat, CSTAT_SPRITE_TRANSLUCENT); in SpawnZombie()
864 SET(np->cstat, CSTAT_SPRITE_TRANSLUCENT); in SpawnZombie2()
H A Dgirlninj.c854 RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in DoGirlNinjaSpecial()
H A Dweapon.c10624 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in DoUziBullet()
11951 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitMineShrap()
12430 RESET(exp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoNapalm()
13680 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitSpellNapalm()
13768 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitEnemyNapalm()
13833 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitSpellMirv()
13881 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitEnemyMirv()
18967 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in SpawnBoatSparks()
19011 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in SpawnSwordSparks()
19055 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in SpawnTurretSparks()
[all …]
H A Dgame.h633 #define CSTAT_SPRITE_TRANSLUCENT BIT(1) macro
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dcoolg.cpp793 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgDeath()
841 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove()
846 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove()
851 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove()
857 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove()
H A Dconsole.cpp577 if (TEST(sp->cstat,CSTAT_SPRITE_TRANSLUCENT)) in CON_ModTranslucent()
579 RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in CON_ModTranslucent()
584 SET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in CON_ModTranslucent()
H A Dai.cpp690 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide()
712 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide()
724 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide()
736 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide()
1401 if (TEST(sprite[u->tgt_sp-sprite].cstat, CSTAT_SPRITE_TRANSLUCENT)) in InitActorAttack()
H A Dninja.cpp1827 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in SetupNinja()
2107 RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in DoNinjaSpecial()
2181 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in PlayerLevelReset()
2249 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in PlayerDeathReset()
2342 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in PlayerGameReset()
2383 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in InitPlayerSprite()
H A Ddraw.cpp409 SET(New->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoShadows()
556 SET(New->cstat, CSTAT_SPRITE_TRANSLUCENT|CSTAT_SPRITE_TRANSLUCENT_INVERT); in DoMotionBlur()
878 if (!TEST(tsp->cstat, CSTAT_SPRITE_TRANSLUCENT)) in analyzesprites()
889 SET(tsp->cstat, CSTAT_SPRITE_TRANSLUCENT); in analyzesprites()
990 RESET(tsp->cstat, CSTAT_SPRITE_TRANSLUCENT); in analyzesprites()
H A Dinv.cpp473 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in UseInventoryCloak()
499 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in StopInventoryCloak()
H A Dzombie.cpp801 SET(np->cstat, CSTAT_SPRITE_TRANSLUCENT); in SpawnZombie()
864 SET(np->cstat, CSTAT_SPRITE_TRANSLUCENT); in SpawnZombie2()
H A Dgirlninj.cpp852 RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in DoGirlNinjaSpecial()
H A Dweapon.cpp10445 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in DoUziBullet()
11753 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitMineShrap()
12226 RESET(exp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoNapalm()
13471 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitSpellNapalm()
13559 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitEnemyNapalm()
13626 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitSpellMirv()
13672 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitEnemyMirv()
18782 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in SpawnBoatSparks()
18825 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in SpawnSwordSparks()
18868 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in SpawnTurretSparks()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h120 CSTAT_SPRITE_TRANSLUCENT = 1u<<1u, enumerator
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dview.cpp535 sprite[nPlayerSprite].cstat |= CSTAT_SPRITE_TRANSLUCENT; in DrawView()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymost.cpp2797 if ((tspr->cstat & CSTAT_SPRITE_TRANSLUCENT) || (tspr->clipdist & TSPR_FLAGS_DRAW_LAST) || in polymost_spriteHasTranslucency()
7574 if (tspr->cstat & CSTAT_SPRITE_TRANSLUCENT) in polymost2_drawsprite()
7577 …handle_blend(!!(tspr->cstat & CSTAT_SPRITE_TRANSLUCENT), tspr->blend, !!(tspr->cstat & CSTAT_SPRIT… in polymost2_drawsprite()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dview.cpp2050 pNSprite->cstat |= CSTAT_SPRITE_TRANSLUCENT_INVERT | CSTAT_SPRITE_TRANSLUCENT; in viewAddEffect()