/dports/games/jfsw/jfsw-c434002/src/ |
H A D | coolg.c | 795 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgDeath() 843 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove() 848 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove() 853 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove() 859 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove()
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H A D | console.c | 579 if(TEST(sp->cstat,CSTAT_SPRITE_TRANSLUCENT)) in CON_ModTranslucent() 581 RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in CON_ModTranslucent() 585 SET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in CON_ModTranslucent()
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H A D | ai.c | 706 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide() 728 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide() 740 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide() 753 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide() 1423 if (TEST(sprite[u->tgt_sp-sprite].cstat, CSTAT_SPRITE_TRANSLUCENT)) in InitActorAttack()
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H A D | ninja.c | 1823 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in SetupNinja() 2110 RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in DoNinjaSpecial() 2185 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in PlayerLevelReset() 2253 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in PlayerDeathReset() 2351 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in PlayerGameReset() 2393 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in InitPlayerSprite()
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H A D | draw.c | 417 SET(new->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoShadows() 543 SET(new->cstat, CSTAT_SPRITE_TRANSLUCENT|CSTAT_SPRITE_TRANS_FLIP); in DoMotionBlur() 863 if (!TEST(tsp->cstat, CSTAT_SPRITE_TRANSLUCENT)) in analyzesprites() 874 SET(tsp->cstat, CSTAT_SPRITE_TRANSLUCENT); in analyzesprites() 966 RESET(tsp->cstat, CSTAT_SPRITE_TRANSLUCENT); in analyzesprites()
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H A D | inv.c | 479 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in UseInventoryCloak() 505 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in StopInventoryCloak()
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H A D | zombie.c | 800 SET(np->cstat, CSTAT_SPRITE_TRANSLUCENT); in SpawnZombie() 864 SET(np->cstat, CSTAT_SPRITE_TRANSLUCENT); in SpawnZombie2()
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H A D | girlninj.c | 854 RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in DoGirlNinjaSpecial()
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H A D | weapon.c | 10624 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in DoUziBullet() 11951 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitMineShrap() 12430 RESET(exp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoNapalm() 13680 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitSpellNapalm() 13768 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitEnemyNapalm() 13833 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitSpellMirv() 13881 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitEnemyMirv() 18967 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in SpawnBoatSparks() 19011 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in SpawnSwordSparks() 19055 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in SpawnTurretSparks() [all …]
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H A D | game.h | 633 #define CSTAT_SPRITE_TRANSLUCENT BIT(1) macro
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | coolg.cpp | 793 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgDeath() 841 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove() 846 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove() 851 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove() 857 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoCoolgMove()
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H A D | console.cpp | 577 if (TEST(sp->cstat,CSTAT_SPRITE_TRANSLUCENT)) in CON_ModTranslucent() 579 RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in CON_ModTranslucent() 584 SET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in CON_ModTranslucent()
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H A D | ai.cpp | 690 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide() 712 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide() 724 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide() 736 …if ((u->ID == COOLG_RUN_R0 && TEST(sp->cstat, CSTAT_SPRITE_TRANSLUCENT)) || TEST(sp->cstat, CSTAT_… in DoActorActionDecide() 1401 if (TEST(sprite[u->tgt_sp-sprite].cstat, CSTAT_SPRITE_TRANSLUCENT)) in InitActorAttack()
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H A D | ninja.cpp | 1827 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in SetupNinja() 2107 RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in DoNinjaSpecial() 2181 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in PlayerLevelReset() 2249 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in PlayerDeathReset() 2342 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in PlayerGameReset() 2383 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in InitPlayerSprite()
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H A D | draw.cpp | 409 SET(New->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoShadows() 556 SET(New->cstat, CSTAT_SPRITE_TRANSLUCENT|CSTAT_SPRITE_TRANSLUCENT_INVERT); in DoMotionBlur() 878 if (!TEST(tsp->cstat, CSTAT_SPRITE_TRANSLUCENT)) in analyzesprites() 889 SET(tsp->cstat, CSTAT_SPRITE_TRANSLUCENT); in analyzesprites() 990 RESET(tsp->cstat, CSTAT_SPRITE_TRANSLUCENT); in analyzesprites()
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H A D | inv.cpp | 473 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in UseInventoryCloak() 499 RESET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT); in StopInventoryCloak()
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H A D | zombie.cpp | 801 SET(np->cstat, CSTAT_SPRITE_TRANSLUCENT); in SpawnZombie() 864 SET(np->cstat, CSTAT_SPRITE_TRANSLUCENT); in SpawnZombie2()
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H A D | girlninj.cpp | 852 RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT); in DoGirlNinjaSpecial()
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H A D | weapon.cpp | 10445 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in DoUziBullet() 11753 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitMineShrap() 12226 RESET(exp->cstat, CSTAT_SPRITE_TRANSLUCENT); in DoNapalm() 13471 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitSpellNapalm() 13559 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitEnemyNapalm() 13626 SET(sp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitSpellMirv() 13672 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in InitEnemyMirv() 18782 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in SpawnBoatSparks() 18825 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in SpawnSwordSparks() 18868 SET(wp->cstat, CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_YCENTER); in SpawnTurretSparks() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 120 CSTAT_SPRITE_TRANSLUCENT = 1u<<1u, enumerator
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | view.cpp | 535 sprite[nPlayerSprite].cstat |= CSTAT_SPRITE_TRANSLUCENT; in DrawView()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | polymost.cpp | 2797 if ((tspr->cstat & CSTAT_SPRITE_TRANSLUCENT) || (tspr->clipdist & TSPR_FLAGS_DRAW_LAST) || in polymost_spriteHasTranslucency() 7574 if (tspr->cstat & CSTAT_SPRITE_TRANSLUCENT) in polymost2_drawsprite() 7577 …handle_blend(!!(tspr->cstat & CSTAT_SPRITE_TRANSLUCENT), tspr->blend, !!(tspr->cstat & CSTAT_SPRIT… in polymost2_drawsprite()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | view.cpp | 2050 pNSprite->cstat |= CSTAT_SPRITE_TRANSLUCENT_INVERT | CSTAT_SPRITE_TRANSLUCENT; in viewAddEffect()
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