/dports/games/q2pro/q2pro/source/ |
H A D | cl_view.c | 330 rotate = atof (cl.configstrings[CS_SKYROTATE]); in CL_PrepRefresh()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_view.c | 386 rotate = atof (cl.configstrings[CS_SKYROTATE]); in CL_PrepRefresh()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_view.c | 386 rotate = atof (cl.configstrings[CS_SKYROTATE]); in CL_PrepRefresh()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | q_shared.h | 767 #define CS_SKYROTATE 4 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | q_shared.h | 888 #define CS_SKYROTATE 4 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 1097 #define CS_SKYROTATE 4 macro
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H A D | g_spawn.c | 829 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_spawn.c | 831 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
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H A D | q_shared.h | 1129 #define CS_SKYROTATE 4 macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_spawn.c | 829 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_spawn.c | 831 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | q_shared.h | 1129 #define CS_SKYROTATE 4 macro
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H A D | g_spawn.c | 831 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 1097 #define CS_SKYROTATE 4 macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_spawn.c | 810 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
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H A D | q_shared.h | 1078 #define CS_SKYROTATE 4 macro
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | q_shared.h | 1142 #define CS_SKYROTATE 4 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_spawn.c | 829 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
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H A D | q_shared.h | 1097 #define CS_SKYROTATE 4 macro
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | q_shared.h | 1055 #define CS_SKYROTATE 4 macro
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | q_shared.h | 1100 #define CS_SKYROTATE 4 macro
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | q2defines.h | 841 #define CS_SKYROTATE 4 macro
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | q_shared.h | 1085 #define CS_SKYROTATE 4 macro
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | q_shared.h | 1078 #define CS_SKYROTATE 4 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_spawn.c | 809 gi.configstring(CS_SKYROTATE, va("%f", st.skyrotate)); in SP_worldspawn()
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