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Searched refs:CS_SKYROTATE (Results 1 – 25 of 71) sorted by relevance

123

/dports/games/q2pro/q2pro/source/
H A Dcl_view.c330 rotate = atof (cl.configstrings[CS_SKYROTATE]); in CL_PrepRefresh()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_view.c386 rotate = atof (cl.configstrings[CS_SKYROTATE]); in CL_PrepRefresh()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_view.c386 rotate = atof (cl.configstrings[CS_SKYROTATE]); in CL_PrepRefresh()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dq_shared.h767 #define CS_SKYROTATE 4 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dq_shared.h888 #define CS_SKYROTATE 4 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dq_shared.h1097 #define CS_SKYROTATE 4 macro
H A Dg_spawn.c829 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_spawn.c831 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
H A Dq_shared.h1129 #define CS_SKYROTATE 4 macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_spawn.c829 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
/dports/games/q2pro/q2pro/game/
H A Dg_spawn.c831 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dq_shared.h1129 #define CS_SKYROTATE 4 macro
H A Dg_spawn.c831 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dq_shared.h1097 #define CS_SKYROTATE 4 macro
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_spawn.c810 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
H A Dq_shared.h1078 #define CS_SKYROTATE 4 macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dq_shared.h1142 #define CS_SKYROTATE 4 macro
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_spawn.c829 gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); in SP_worldspawn()
H A Dq_shared.h1097 #define CS_SKYROTATE 4 macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dq_shared.h1055 #define CS_SKYROTATE 4 macro
/dports/games/quake2-psychomod/psychomod/src/
H A Dq_shared.h1100 #define CS_SKYROTATE 4 macro
/dports/games/quake2-relay/relay-0.4/common/
H A Dq2defines.h841 #define CS_SKYROTATE 4 macro
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dq_shared.h1085 #define CS_SKYROTATE 4 macro
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dq_shared.h1078 #define CS_SKYROTATE 4 macro
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_spawn.c809 gi.configstring(CS_SKYROTATE, va("%f", st.skyrotate)); in SP_worldspawn()

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