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Searched refs:CSound (Results 1 – 25 of 180) sorted by relevance

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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/
H A Dsound.h112 class CSound
117 CSound() : Mapref(0), Range(0), Number(0), VolumePercent(0) in CSound() function
122 ~CSound();
143 CSound *First; /// first group: selected sound
144 CSound *Second; /// second group: annoyed sound
192 extern std::map<std::string, CSound *> SoundMap;
204 extern void PlayUnitSound(const CUnit &unit, CSound *sound);
214 extern void SetSoundRange(CSound *sound, unsigned char range);
225 extern CSound *RegisterTwoGroups(CSound *first, CSound *second);
261 extern CSound *SoundForName(const std::string &sound_name);
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/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dsound.h99 class CSound
102 CSound() : Mapref(0), Range(0), Number(0) in CSound() function
106 ~CSound();
118 CSound *First; /// first group: selected sound
119 CSound *Second; /// second group: annoyed sound
172 extern void PlayUnitSound(const CUnit &unit, CSound *sound);
182 extern void SetSoundRange(CSound *sound, unsigned char range);
188 extern CSound *RegisterTwoGroups(CSound *first, CSound *second);
213 extern void MapSound(const std::string &sound_name, CSound *id);
215 extern CSound *SoundForName(const std::string &sound_name);
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/dports/audio/rezound/rezound-0.13.1beta/src/backend/
H A DCrezSoundTranslator.h46 bool onLoadSound(const string filename,CSound *sound) const;
47 …bool onSaveSound(const string filename,const CSound *sound,const sample_pos_t saveStart,const samp…
50 …mples_from_X_to_native(unsigned i,CSound::PoolFile_t &loadFromFile,CSound *sound,const TStaticPool…
51 …static inline bool load_samples__sample_t(unsigned i,CSound::PoolFile_t &loadFromFile,CSound *soun…
53 …_samples_from_native_as_X(unsigned i,CSound::PoolFile_t &saveToFile,const CSound *sound,TPoolAcces…
54 …l save_samples__sample_t(unsigned i,CSound::PoolFile_t &saveToFile,const CSound *sound,TPoolAccess…
H A DCSound.cpp79 CSound::CSound() :
131 CSound::~CSound() in overflowWrite()
154 void CSound::closeSound()
163 void CSound::lockSize() const
194 CSound::CInternalRezPoolAccesser CSound::getAudioInternal(unsigned channel)
482 void CSound::removeChannel()
1520 void CSound::printSAT()
1525 void CSound::verifySAT()
1531 void CSound::flush()
1766 void CSound::saveMetaInfo()
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H A DCrezSoundTranslator.cpp32 typedef TPoolAccesser<CSound::RCue::PackedChunk,CSound::PoolFile_t> CPackedCueAccesser;
222 …mples_from_X_to_native(unsigned i,CSound::PoolFile_t &loadFromFile,CSound *sound,const TStaticPool… in load_samples_from_X_to_native()
225 CSound::CInternalRezPoolAccesser dest=sound->getAudioInternal(i); in load_samples_from_X_to_native()
275 …l CrezSoundTranslator::load_samples__sample_t(unsigned i,CSound::PoolFile_t &loadFromFile,CSound *… in load_samples__sample_t()
277 CSound::CInternalRezPoolAccesser dest=sound->getAudioInternal(i); in load_samples__sample_t()
331 bool CrezSoundTranslator::onLoadSound(const string filename,CSound *sound) const in onLoadSound()
470 CSound::RCue::PackedChunk cueData; in onLoadSound()
475 CSound::RCue cue; in onLoadSound()
561 …_samples_from_native_as_X(unsigned i,CSound::PoolFile_t &saveToFile,const CSound *sound,TPoolAcces… in save_samples_from_native_as_X()
596 …::save_samples__sample_t(unsigned i,CSound::PoolFile_t &saveToFile,const CSound *sound,TPoolAccess… in save_samples__sample_t()
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H A DASoundRecorder.h60 class CSound; variable
69 static ASoundRecorder *createInitializedSoundRecorder(CSound *sound);
75 virtual void initialize(CSound *sound);
96 const CSound *getSound() const { return(sound); } in getSound()
112 CSound *sound;
120 vector<CSound::RCue> addedCues;
H A DASoundTranslator.h40 bool loadSound(const string filename,CSound *sound) const; in cprng_draw()
48 bool saveSound(const string filename,const CSound *sound,bool useLastUserPrefs=false) const; in cprng_draw()
49 …bool saveSound(const string filename,const CSound *sound,const sample_pos_t saveStart,const sample… in cprng_draw()
72 virtual bool onLoadSound(const string filename,CSound *sound) const=0; in cprng_draw()
73 …virtual bool onSaveSound(const string filename,const CSound *sound,const sample_pos_t saveStart,co… in cprng_draw()
H A DClibaudiofileSoundTranslator.h50 bool onLoadSound(const string filename,CSound *sound) const;
51 …bool onSaveSound(const string filename,const CSound *sound,const sample_pos_t saveStart,const samp…
53 bool loadSoundGivenSetup(const string filename,CSound *sound,AFfilesetup initialSetup) const;
54 …bool saveSoundGivenSetup(const string filename,const CSound *sound,const sample_pos_t saveStart,co…
/dports/games/stratagus/stratagus-3.2.0/src/sound/
H A Dsound_id.cpp49 static std::map<std::string, CSound *> SoundMap;
55 static CSound *FindSound(const std::string &name) in FindSound()
57 std::map<std::string, CSound *>::iterator ret = SoundMap.find(name); in FindSound()
71 void MapSound(const std::string &name, CSound *id) in MapSound()
88 CSound *SoundForName(const std::string &name) in SoundForName()
91 CSound *sound = FindSound(name); in SoundForName()
113 CSound *sound = FindSound(name); in MakeSound()
140 CSound *MakeSoundGroup(const std::string &name, CSound *first, CSound *second) in MakeSoundGroup()
142 CSound *sound = FindSound(name); in MakeSoundGroup()
158 std::map<std::string, CSound *>::iterator i; in FreeSounds()
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H A Dscript_sound.cpp61 CSound *id; in CclSoundForName()
81 static CSound *CclGetSound(lua_State *l) in CclGetSound()
97 return (CSound *)data->Data; in CclGetSound()
121 CSound *id; in CclMakeSound()
154 CSound *id; in CclMakeSoundGroup()
156 CSound *first; in CclMakeSoundGroup()
157 CSound *second; in CclMakeSoundGroup()
213 CSound *id = CclGetSound(l); in CclPlaySound()
266 GameSounds.Click.Sound = (CSound *)data->Data; in CclDefineGameSounds()
272 GameSounds.Docking.Sound = (CSound *)data->Data; in CclDefineGameSounds()
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H A Dsound.cpp64 CSound *Sound; /// last sound played by this unit
81 static Mix_Chunk *SimpleChooseSample(const CSound &sound) in SimpleChooseSample()
283 CSound *sound = ChooseUnitVoiceSound(unit, voice); in PlayUnitSound()
317 void PlayUnitSound(const CUnit &unit, CSound *sound) in PlayUnitSound()
342 void PlayMissileSound(const Missile &missile, CSound *sound) in PlayMissileSound()
440 void SetSoundRange(CSound *sound, unsigned char range) in SetSoundRange()
459 CSound *RegisterSound(const std::vector<std::string> &files) in RegisterSound()
461 CSound *id = new CSound; in RegisterSound()
496 CSound *RegisterTwoGroups(CSound *first, CSound *second) in RegisterTwoGroups()
501 CSound *id = new CSound; in RegisterTwoGroups()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/sound/
H A Dsound_id.cpp51 std::map<std::string, CSound *> SoundMap;
58 static CSound *FindSound(const std::string &name) in FindSound()
60 std::map<std::string, CSound *>::iterator ret = SoundMap.find(name); in FindSound()
74 void MapSound(const std::string &name, CSound *id) in MapSound()
91 CSound *SoundForName(const std::string &name) in SoundForName()
94 CSound *sound = FindSound(name); in SoundForName()
116 CSound *sound = FindSound(name); in MakeSound()
143 CSound *MakeSoundGroup(const std::string &name, CSound *first, CSound *second) in MakeSoundGroup()
145 CSound *sound = FindSound(name); in MakeSoundGroup()
161 std::map<std::string, CSound *>::iterator i; in FreeSounds()
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H A Dscript_sound.cpp62 CSound *id; in CclSoundForName()
82 static CSound *CclGetSound(lua_State *l) in CclGetSound()
98 return (CSound *)data->Data; in CclGetSound()
122 CSound *id; in CclMakeSound()
155 CSound *id; in CclMakeSoundGroup()
157 CSound *first; in CclMakeSoundGroup()
158 CSound *second; in CclMakeSoundGroup()
208 CSound *id = CclGetSound(l); in CclPlaySound()
345 CSound *id = CclGetSound(l); in CclSetSoundRange()
362 CSound *id = CclGetSound(l); in CclSetSoundVolumePercent()
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H A Dsound.cpp69 CSound *Sound; /// last sound played by this unit
86 static CSample *SimpleChooseSample(const CSound &sound) in SimpleChooseSample()
446 CSound *sound = ChooseUnitVoiceSound(unit, voice); in PlayUnitSound()
483 void PlayUnitSound(const CUnit &unit, CSound *sound) in PlayUnitSound()
623 void SetSoundRange(CSound *sound, unsigned char range) in SetSoundRange()
659 CSound *id = new CSound; in RegisterSound()
697 CSound *RegisterTwoGroups(CSound *first, CSound *second) in RegisterTwoGroups()
702 CSound *id = new CSound; in RegisterTwoGroups()
785 CSound::~CSound() in ~CSound()
819 CSound *group_sound = SoundForName(value); in ProcessConfigData()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/
H A Dsound.cpp35 CSound::CSound(CGameManager *owner, Audio::Mixer *mixer) : in CSound() function in Titanic::CSound
40 CSound::~CSound() { in ~CSound()
49 void CSound::load(SimpleFile *file) { in load()
53 void CSound::preLoad() { in preLoad()
71 bool CSound::isActive(int handle) { in isActive()
97 void CSound::stopChannel(int channel) { in stopChannel()
101 void CSound::checkSounds() { in checkSounds()
117 void CSound::removeOldest() { in removeOldest()
231 void CSound::stopSound(uint handle) { in stopSound()
235 void CSound::setCanFree(int handle) { in setCanFree()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/
H A Dsound.cpp35 CSound::CSound(CGameManager *owner, Audio::Mixer *mixer) : in CSound() function in Titanic::CSound
40 CSound::~CSound() { in ~CSound()
49 void CSound::load(SimpleFile *file) { in load()
53 void CSound::preLoad() { in preLoad()
71 bool CSound::isActive(int handle) { in isActive()
97 void CSound::stopChannel(int channel) { in stopChannel()
101 void CSound::checkSounds() { in checkSounds()
117 void CSound::removeOldest() { in removeOldest()
231 void CSound::stopSound(uint handle) { in stopSound()
235 void CSound::setCanFree(int handle) { in setCanFree()
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/dports/audio/jamulus/jamulus-r3_8_1/android/
H A Dsound.cpp30 const uint8_t CSound::RING_FACTOR = 20;
32 CSound::CSound ( void ( *fpNewProcessCallback ) ( CVector<short>& psData, void* arg ), in CSound() function in CSound
59 void CSound::closeStream ( oboe::ManagedStream& stream ) in closeStream()
75 void CSound::openStreams() in openStreams()
147 void CSound::closeStreams() in closeStreams()
154 void CSound::Start() in Start()
166 void CSound::Stop() in Stop()
174 int CSound::Init ( const int iNewPrefMonoBufferSize ) in Init()
267 void CSound::addOutputData ( int channel_count ) in addOutputData()
332 void CSound::Stats::reset() in reset()
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/dports/audio/jamulus/jamulus-r3_8_1/linux/
H A Dsound.cpp30 void CSound::OpenJack ( const bool bNoAutoJackConnect, const char* jackClientName ) in OpenJack()
168 void CSound::CloseJack() in CloseJack()
183 void CSound::Start() in Start()
189 void CSound::Stop() in Stop()
195 int CSound::Init ( const int /* iNewPrefMonoBufferSize */ ) in Init()
232 int CSound::process ( jack_nframes_t nframes, void* arg ) in process()
234 CSound* pSound = static_cast<CSound*> ( arg ); in process()
325 int CSound::bufferSizeCallback ( jack_nframes_t, void* arg ) in bufferSizeCallback()
327 CSound* pSound = static_cast<CSound*> ( arg ); in bufferSizeCallback()
334 void CSound::shutdownCallback ( void* arg ) in shutdownCallback()
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H A Dsound.h58 class CSound : public CSoundBase
63 CSound ( void ( *fpNewProcessCallback ) ( CVector<short>& psData, void* arg ), in CSound() function
83 virtual ~CSound() { CloseJack(); } in ~CSound()
120 class CSound : public CSoundBase
125 CSound ( void ( *fpNewProcessCallback ) ( CVector<short>& psData, void* pParg ), in CSound() function
134 … QObject::connect ( &HighPrecisionTimer, &CHighPrecisionTimer::timeout, this, &CSound::OnTimer ); in CSound()
136 virtual ~CSound() {} in ~CSound()
/dports/games/etracer/etr-0.8.1/src/
H A Daudio.cpp27 CSound Sound;
52 CSound::~CSound() { in ~CSound()
66 void CSound::LoadSoundList() { in LoadSoundList()
78 void CSound::FreeSounds() { in FreeSounds()
94 void CSound::SetVolume(std::size_t soundid, int volume) { in SetVolume()
101 void CSound::SetVolume(const std::string& name, int volume) { in SetVolume()
107 void CSound::Play(std::size_t soundid, bool loop) { in Play()
113 void CSound::Play(const std::string& name, bool loop) { in Play()
129 void CSound::Halt(std::size_t soundid) { in Halt()
137 void CSound::Halt(const std::string& name) { in Halt()
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/dports/games/spring/spring_98.0/rts/System/Sound/OpenAL/
H A DSound.cpp50 CSound::CSound() in CSound() function in CSound
85 CSound::~CSound() in ~CSound()
126 size_t CSound::GetSoundId(const std::string& name) in GetSoundId()
186 void CSound::PitchAdjust(const float newPitch) in PitchAdjust()
252 bool CSound::Mute() in Mute()
263 bool CSound::IsMuted() const in IsMuted()
268 void CSound::Iconified(bool state) in Iconified()
282 void CSound::StartThread(int maxSounds) in StartThread()
404 void CSound::Update() in Update()
472 void CSound::PrintDebugInfo() in PrintDebugInfo()
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/dports/audio/jamulus/jamulus-r3_8_1/mac/
H A Dsound.cpp28 CSound::CSound ( void ( *fpNewProcessCallback ) ( CVector<short>& psData, void* arg ), in CSound() function in CSound
83 void CSound::GetAvailableInOutDevices() in GetAvailableInOutDevices()
577 void CSound::UpdateChSelection() in UpdateChSelection()
653 void CSound::SetLeftInputChannel ( const int iNewChan ) in SetLeftInputChannel()
693 void CSound::Start() in Start()
708 void CSound::Stop() in Stop()
722 int CSound::Init ( const int iNewPrefMonoBufferSize ) in Init()
799 CSound* pSound = static_cast<CSound*> ( inRefCon ); in deviceNotification()
821 OSStatus CSound::callbackIO ( AudioDeviceID inDevice, in callbackIO()
829 CSound* pSound = static_cast<CSound*> ( inRefCon ); in callbackIO()
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/dports/audio/jamulus/jamulus-r3_8_1/windows/
H A Dsound.cpp36 CSound* pSound;
117 void CSound::UnloadCurrentDriver() in UnloadCurrentDriver()
133 QString CSound::CheckDeviceCapabilities() in CheckDeviceCapabilities()
492 void CSound::Start() in Start()
501 void CSound::Stop() in Stop()
517 CSound::CSound ( void ( *fpNewCallback ) ( CVector<int16_t>& psData, void* arg ), in CSound() function in CSound
581 void CSound::ResetChannelMapping() in ResetChannelMapping()
614 void CSound::bufferSwitch ( long index, ASIOBool ) in bufferSwitch()
1167 int16_t CSound::Flip16Bits ( const int16_t iIn ) in Flip16Bits()
1185 int32_t CSound::Flip32Bits ( const int32_t iIn ) in Flip32Bits()
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/dports/audio/jamulus/jamulus-r3_8_1/ios/
H A Dsound.mm31 CSound::CSound ( void ( *fpNewProcessCallback ) ( CVector<short>& psData, void* arg ), function
67 CSound::~CSound() { free ( buffer.mData ); } function
74 OSStatus CSound::recordingCallback ( void* inRefCon,
82 CSound* pSound = static_cast<CSound*> ( inRefCon );
109 void CSound::processBufferList ( AudioBufferList* inInputData, CSound* pSound ) // got stereo input…
126 int CSound::Init ( const int iCoreAudioBufferSizeMono )
253 void CSound::Start()
268 void CSound::Stop()
283 void CSound::checkStatus ( int status )
305 void CSound::GetAvailableInOutDevices()
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/dports/devel/tokamak/tokamak_release/d3dapp/dxut/
H A DDXUTsound.h13 class CSound; variable
47 …HRESULT Create( CSound** ppSound, LPWSTR strWaveFileName, DWORD dwCreationFlags = 0, GUID guid3DAl…
48 …HRESULT CreateFromMemory( CSound** ppSound, BYTE* pbData, ULONG ulDataSize, LPWAVEFORMATEX pwfx, D…
57 class CSound
69CSound( LPDIRECTSOUNDBUFFER* apDSBuffer, DWORD dwDSBufferSize, DWORD dwNumBuffers, CWaveFile* pWav…
70 virtual ~CSound();
92 class CStreamingSound : public CSound

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