/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/ |
H A D | sound.h | 112 class CSound 117 CSound() : Mapref(0), Range(0), Number(0), VolumePercent(0) in CSound() function 122 ~CSound(); 143 CSound *First; /// first group: selected sound 144 CSound *Second; /// second group: annoyed sound 192 extern std::map<std::string, CSound *> SoundMap; 204 extern void PlayUnitSound(const CUnit &unit, CSound *sound); 214 extern void SetSoundRange(CSound *sound, unsigned char range); 225 extern CSound *RegisterTwoGroups(CSound *first, CSound *second); 261 extern CSound *SoundForName(const std::string &sound_name); [all …]
|
/dports/games/stratagus/stratagus-3.2.0/src/include/ |
H A D | sound.h | 99 class CSound 102 CSound() : Mapref(0), Range(0), Number(0) in CSound() function 106 ~CSound(); 118 CSound *First; /// first group: selected sound 119 CSound *Second; /// second group: annoyed sound 172 extern void PlayUnitSound(const CUnit &unit, CSound *sound); 182 extern void SetSoundRange(CSound *sound, unsigned char range); 188 extern CSound *RegisterTwoGroups(CSound *first, CSound *second); 213 extern void MapSound(const std::string &sound_name, CSound *id); 215 extern CSound *SoundForName(const std::string &sound_name); [all …]
|
/dports/audio/rezound/rezound-0.13.1beta/src/backend/ |
H A D | CrezSoundTranslator.h | 46 bool onLoadSound(const string filename,CSound *sound) const; 47 …bool onSaveSound(const string filename,const CSound *sound,const sample_pos_t saveStart,const samp… 50 …mples_from_X_to_native(unsigned i,CSound::PoolFile_t &loadFromFile,CSound *sound,const TStaticPool… 51 …static inline bool load_samples__sample_t(unsigned i,CSound::PoolFile_t &loadFromFile,CSound *soun… 53 …_samples_from_native_as_X(unsigned i,CSound::PoolFile_t &saveToFile,const CSound *sound,TPoolAcces… 54 …l save_samples__sample_t(unsigned i,CSound::PoolFile_t &saveToFile,const CSound *sound,TPoolAccess…
|
H A D | CSound.cpp | 79 CSound::CSound() : 131 CSound::~CSound() in overflowWrite() 154 void CSound::closeSound() 163 void CSound::lockSize() const 194 CSound::CInternalRezPoolAccesser CSound::getAudioInternal(unsigned channel) 482 void CSound::removeChannel() 1520 void CSound::printSAT() 1525 void CSound::verifySAT() 1531 void CSound::flush() 1766 void CSound::saveMetaInfo() [all …]
|
H A D | CrezSoundTranslator.cpp | 32 typedef TPoolAccesser<CSound::RCue::PackedChunk,CSound::PoolFile_t> CPackedCueAccesser; 222 …mples_from_X_to_native(unsigned i,CSound::PoolFile_t &loadFromFile,CSound *sound,const TStaticPool… in load_samples_from_X_to_native() 225 CSound::CInternalRezPoolAccesser dest=sound->getAudioInternal(i); in load_samples_from_X_to_native() 275 …l CrezSoundTranslator::load_samples__sample_t(unsigned i,CSound::PoolFile_t &loadFromFile,CSound *… in load_samples__sample_t() 277 CSound::CInternalRezPoolAccesser dest=sound->getAudioInternal(i); in load_samples__sample_t() 331 bool CrezSoundTranslator::onLoadSound(const string filename,CSound *sound) const in onLoadSound() 470 CSound::RCue::PackedChunk cueData; in onLoadSound() 475 CSound::RCue cue; in onLoadSound() 561 …_samples_from_native_as_X(unsigned i,CSound::PoolFile_t &saveToFile,const CSound *sound,TPoolAcces… in save_samples_from_native_as_X() 596 …::save_samples__sample_t(unsigned i,CSound::PoolFile_t &saveToFile,const CSound *sound,TPoolAccess… in save_samples__sample_t() [all …]
|
H A D | ASoundRecorder.h | 60 class CSound; variable 69 static ASoundRecorder *createInitializedSoundRecorder(CSound *sound); 75 virtual void initialize(CSound *sound); 96 const CSound *getSound() const { return(sound); } in getSound() 112 CSound *sound; 120 vector<CSound::RCue> addedCues;
|
H A D | ASoundTranslator.h | 40 bool loadSound(const string filename,CSound *sound) const; in cprng_draw() 48 bool saveSound(const string filename,const CSound *sound,bool useLastUserPrefs=false) const; in cprng_draw() 49 …bool saveSound(const string filename,const CSound *sound,const sample_pos_t saveStart,const sample… in cprng_draw() 72 virtual bool onLoadSound(const string filename,CSound *sound) const=0; in cprng_draw() 73 …virtual bool onSaveSound(const string filename,const CSound *sound,const sample_pos_t saveStart,co… in cprng_draw()
|
H A D | ClibaudiofileSoundTranslator.h | 50 bool onLoadSound(const string filename,CSound *sound) const; 51 …bool onSaveSound(const string filename,const CSound *sound,const sample_pos_t saveStart,const samp… 53 bool loadSoundGivenSetup(const string filename,CSound *sound,AFfilesetup initialSetup) const; 54 …bool saveSoundGivenSetup(const string filename,const CSound *sound,const sample_pos_t saveStart,co…
|
/dports/games/stratagus/stratagus-3.2.0/src/sound/ |
H A D | sound_id.cpp | 49 static std::map<std::string, CSound *> SoundMap; 55 static CSound *FindSound(const std::string &name) in FindSound() 57 std::map<std::string, CSound *>::iterator ret = SoundMap.find(name); in FindSound() 71 void MapSound(const std::string &name, CSound *id) in MapSound() 88 CSound *SoundForName(const std::string &name) in SoundForName() 91 CSound *sound = FindSound(name); in SoundForName() 113 CSound *sound = FindSound(name); in MakeSound() 140 CSound *MakeSoundGroup(const std::string &name, CSound *first, CSound *second) in MakeSoundGroup() 142 CSound *sound = FindSound(name); in MakeSoundGroup() 158 std::map<std::string, CSound *>::iterator i; in FreeSounds() [all …]
|
H A D | script_sound.cpp | 61 CSound *id; in CclSoundForName() 81 static CSound *CclGetSound(lua_State *l) in CclGetSound() 97 return (CSound *)data->Data; in CclGetSound() 121 CSound *id; in CclMakeSound() 154 CSound *id; in CclMakeSoundGroup() 156 CSound *first; in CclMakeSoundGroup() 157 CSound *second; in CclMakeSoundGroup() 213 CSound *id = CclGetSound(l); in CclPlaySound() 266 GameSounds.Click.Sound = (CSound *)data->Data; in CclDefineGameSounds() 272 GameSounds.Docking.Sound = (CSound *)data->Data; in CclDefineGameSounds() [all …]
|
H A D | sound.cpp | 64 CSound *Sound; /// last sound played by this unit 81 static Mix_Chunk *SimpleChooseSample(const CSound &sound) in SimpleChooseSample() 283 CSound *sound = ChooseUnitVoiceSound(unit, voice); in PlayUnitSound() 317 void PlayUnitSound(const CUnit &unit, CSound *sound) in PlayUnitSound() 342 void PlayMissileSound(const Missile &missile, CSound *sound) in PlayMissileSound() 440 void SetSoundRange(CSound *sound, unsigned char range) in SetSoundRange() 459 CSound *RegisterSound(const std::vector<std::string> &files) in RegisterSound() 461 CSound *id = new CSound; in RegisterSound() 496 CSound *RegisterTwoGroups(CSound *first, CSound *second) in RegisterTwoGroups() 501 CSound *id = new CSound; in RegisterTwoGroups() [all …]
|
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/sound/ |
H A D | sound_id.cpp | 51 std::map<std::string, CSound *> SoundMap; 58 static CSound *FindSound(const std::string &name) in FindSound() 60 std::map<std::string, CSound *>::iterator ret = SoundMap.find(name); in FindSound() 74 void MapSound(const std::string &name, CSound *id) in MapSound() 91 CSound *SoundForName(const std::string &name) in SoundForName() 94 CSound *sound = FindSound(name); in SoundForName() 116 CSound *sound = FindSound(name); in MakeSound() 143 CSound *MakeSoundGroup(const std::string &name, CSound *first, CSound *second) in MakeSoundGroup() 145 CSound *sound = FindSound(name); in MakeSoundGroup() 161 std::map<std::string, CSound *>::iterator i; in FreeSounds() [all …]
|
H A D | script_sound.cpp | 62 CSound *id; in CclSoundForName() 82 static CSound *CclGetSound(lua_State *l) in CclGetSound() 98 return (CSound *)data->Data; in CclGetSound() 122 CSound *id; in CclMakeSound() 155 CSound *id; in CclMakeSoundGroup() 157 CSound *first; in CclMakeSoundGroup() 158 CSound *second; in CclMakeSoundGroup() 208 CSound *id = CclGetSound(l); in CclPlaySound() 345 CSound *id = CclGetSound(l); in CclSetSoundRange() 362 CSound *id = CclGetSound(l); in CclSetSoundVolumePercent() [all …]
|
H A D | sound.cpp | 69 CSound *Sound; /// last sound played by this unit 86 static CSample *SimpleChooseSample(const CSound &sound) in SimpleChooseSample() 446 CSound *sound = ChooseUnitVoiceSound(unit, voice); in PlayUnitSound() 483 void PlayUnitSound(const CUnit &unit, CSound *sound) in PlayUnitSound() 623 void SetSoundRange(CSound *sound, unsigned char range) in SetSoundRange() 659 CSound *id = new CSound; in RegisterSound() 697 CSound *RegisterTwoGroups(CSound *first, CSound *second) in RegisterTwoGroups() 702 CSound *id = new CSound; in RegisterTwoGroups() 785 CSound::~CSound() in ~CSound() 819 CSound *group_sound = SoundForName(value); in ProcessConfigData() [all …]
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/ |
H A D | sound.cpp | 35 CSound::CSound(CGameManager *owner, Audio::Mixer *mixer) : in CSound() function in Titanic::CSound 40 CSound::~CSound() { in ~CSound() 49 void CSound::load(SimpleFile *file) { in load() 53 void CSound::preLoad() { in preLoad() 71 bool CSound::isActive(int handle) { in isActive() 97 void CSound::stopChannel(int channel) { in stopChannel() 101 void CSound::checkSounds() { in checkSounds() 117 void CSound::removeOldest() { in removeOldest() 231 void CSound::stopSound(uint handle) { in stopSound() 235 void CSound::setCanFree(int handle) { in setCanFree() [all …]
|
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/ |
H A D | sound.cpp | 35 CSound::CSound(CGameManager *owner, Audio::Mixer *mixer) : in CSound() function in Titanic::CSound 40 CSound::~CSound() { in ~CSound() 49 void CSound::load(SimpleFile *file) { in load() 53 void CSound::preLoad() { in preLoad() 71 bool CSound::isActive(int handle) { in isActive() 97 void CSound::stopChannel(int channel) { in stopChannel() 101 void CSound::checkSounds() { in checkSounds() 117 void CSound::removeOldest() { in removeOldest() 231 void CSound::stopSound(uint handle) { in stopSound() 235 void CSound::setCanFree(int handle) { in setCanFree() [all …]
|
/dports/audio/jamulus/jamulus-r3_8_1/android/ |
H A D | sound.cpp | 30 const uint8_t CSound::RING_FACTOR = 20; 32 CSound::CSound ( void ( *fpNewProcessCallback ) ( CVector<short>& psData, void* arg ), in CSound() function in CSound 59 void CSound::closeStream ( oboe::ManagedStream& stream ) in closeStream() 75 void CSound::openStreams() in openStreams() 147 void CSound::closeStreams() in closeStreams() 154 void CSound::Start() in Start() 166 void CSound::Stop() in Stop() 174 int CSound::Init ( const int iNewPrefMonoBufferSize ) in Init() 267 void CSound::addOutputData ( int channel_count ) in addOutputData() 332 void CSound::Stats::reset() in reset() [all …]
|
/dports/audio/jamulus/jamulus-r3_8_1/linux/ |
H A D | sound.cpp | 30 void CSound::OpenJack ( const bool bNoAutoJackConnect, const char* jackClientName ) in OpenJack() 168 void CSound::CloseJack() in CloseJack() 183 void CSound::Start() in Start() 189 void CSound::Stop() in Stop() 195 int CSound::Init ( const int /* iNewPrefMonoBufferSize */ ) in Init() 232 int CSound::process ( jack_nframes_t nframes, void* arg ) in process() 234 CSound* pSound = static_cast<CSound*> ( arg ); in process() 325 int CSound::bufferSizeCallback ( jack_nframes_t, void* arg ) in bufferSizeCallback() 327 CSound* pSound = static_cast<CSound*> ( arg ); in bufferSizeCallback() 334 void CSound::shutdownCallback ( void* arg ) in shutdownCallback() [all …]
|
H A D | sound.h | 58 class CSound : public CSoundBase 63 CSound ( void ( *fpNewProcessCallback ) ( CVector<short>& psData, void* arg ), in CSound() function 83 virtual ~CSound() { CloseJack(); } in ~CSound() 120 class CSound : public CSoundBase 125 CSound ( void ( *fpNewProcessCallback ) ( CVector<short>& psData, void* pParg ), in CSound() function 134 … QObject::connect ( &HighPrecisionTimer, &CHighPrecisionTimer::timeout, this, &CSound::OnTimer ); in CSound() 136 virtual ~CSound() {} in ~CSound()
|
/dports/games/etracer/etr-0.8.1/src/ |
H A D | audio.cpp | 27 CSound Sound; 52 CSound::~CSound() { in ~CSound() 66 void CSound::LoadSoundList() { in LoadSoundList() 78 void CSound::FreeSounds() { in FreeSounds() 94 void CSound::SetVolume(std::size_t soundid, int volume) { in SetVolume() 101 void CSound::SetVolume(const std::string& name, int volume) { in SetVolume() 107 void CSound::Play(std::size_t soundid, bool loop) { in Play() 113 void CSound::Play(const std::string& name, bool loop) { in Play() 129 void CSound::Halt(std::size_t soundid) { in Halt() 137 void CSound::Halt(const std::string& name) { in Halt() [all …]
|
/dports/games/spring/spring_98.0/rts/System/Sound/OpenAL/ |
H A D | Sound.cpp | 50 CSound::CSound() in CSound() function in CSound 85 CSound::~CSound() in ~CSound() 126 size_t CSound::GetSoundId(const std::string& name) in GetSoundId() 186 void CSound::PitchAdjust(const float newPitch) in PitchAdjust() 252 bool CSound::Mute() in Mute() 263 bool CSound::IsMuted() const in IsMuted() 268 void CSound::Iconified(bool state) in Iconified() 282 void CSound::StartThread(int maxSounds) in StartThread() 404 void CSound::Update() in Update() 472 void CSound::PrintDebugInfo() in PrintDebugInfo() [all …]
|
/dports/audio/jamulus/jamulus-r3_8_1/mac/ |
H A D | sound.cpp | 28 CSound::CSound ( void ( *fpNewProcessCallback ) ( CVector<short>& psData, void* arg ), in CSound() function in CSound 83 void CSound::GetAvailableInOutDevices() in GetAvailableInOutDevices() 577 void CSound::UpdateChSelection() in UpdateChSelection() 653 void CSound::SetLeftInputChannel ( const int iNewChan ) in SetLeftInputChannel() 693 void CSound::Start() in Start() 708 void CSound::Stop() in Stop() 722 int CSound::Init ( const int iNewPrefMonoBufferSize ) in Init() 799 CSound* pSound = static_cast<CSound*> ( inRefCon ); in deviceNotification() 821 OSStatus CSound::callbackIO ( AudioDeviceID inDevice, in callbackIO() 829 CSound* pSound = static_cast<CSound*> ( inRefCon ); in callbackIO() [all …]
|
/dports/audio/jamulus/jamulus-r3_8_1/windows/ |
H A D | sound.cpp | 36 CSound* pSound; 117 void CSound::UnloadCurrentDriver() in UnloadCurrentDriver() 133 QString CSound::CheckDeviceCapabilities() in CheckDeviceCapabilities() 492 void CSound::Start() in Start() 501 void CSound::Stop() in Stop() 517 CSound::CSound ( void ( *fpNewCallback ) ( CVector<int16_t>& psData, void* arg ), in CSound() function in CSound 581 void CSound::ResetChannelMapping() in ResetChannelMapping() 614 void CSound::bufferSwitch ( long index, ASIOBool ) in bufferSwitch() 1167 int16_t CSound::Flip16Bits ( const int16_t iIn ) in Flip16Bits() 1185 int32_t CSound::Flip32Bits ( const int32_t iIn ) in Flip32Bits() [all …]
|
/dports/audio/jamulus/jamulus-r3_8_1/ios/ |
H A D | sound.mm | 31 CSound::CSound ( void ( *fpNewProcessCallback ) ( CVector<short>& psData, void* arg ), function 67 CSound::~CSound() { free ( buffer.mData ); } function 74 OSStatus CSound::recordingCallback ( void* inRefCon, 82 CSound* pSound = static_cast<CSound*> ( inRefCon ); 109 void CSound::processBufferList ( AudioBufferList* inInputData, CSound* pSound ) // got stereo input… 126 int CSound::Init ( const int iCoreAudioBufferSizeMono ) 253 void CSound::Start() 268 void CSound::Stop() 283 void CSound::checkStatus ( int status ) 305 void CSound::GetAvailableInOutDevices() [all …]
|
/dports/devel/tokamak/tokamak_release/d3dapp/dxut/ |
H A D | DXUTsound.h | 13 class CSound; variable 47 …HRESULT Create( CSound** ppSound, LPWSTR strWaveFileName, DWORD dwCreationFlags = 0, GUID guid3DAl… 48 …HRESULT CreateFromMemory( CSound** ppSound, BYTE* pbData, ULONG ulDataSize, LPWAVEFORMATEX pwfx, D… 57 class CSound 69 …CSound( LPDIRECTSOUNDBUFFER* apDSBuffer, DWORD dwDSBufferSize, DWORD dwNumBuffers, CWaveFile* pWav… 70 virtual ~CSound(); 92 class CStreamingSound : public CSound
|