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Searched refs:CURSORFLASH (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DTimer_Control.h22 CURSORFLASH, // Cursor/AP flash enumerator
H A DCursors.cc1327 RESETCOUNTER(CURSORFLASH); in DrawMouseText()
1335 if (COUNTERDONE(CURSORFLASH)) in DrawMouseText()
1337 RESETCOUNTER(CURSORFLASH); in DrawMouseText()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Cursors.cc584 if ( COUNTERDONE( CURSORFLASH ) ) in DrawSnappingCursor()
586 RESETCOUNTER( CURSORFLASH ); in DrawSnappingCursor()