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Searched refs:CURSOR_RESURRECT (Results 1 – 4 of 4) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dcursor.cpp552 if (pcurs == CURSOR_RESURRECT) { in CheckCursMove()
H A Ddiablo.cpp702 if (pcurs == CURSOR_RESURRECT) { in TryIconCurs()
H A Dmissiles.cpp3291 SetCursor_(CURSOR_RESURRECT);
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h1905 CURSOR_RESURRECT = 0x8, enumerator