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Searched refs:CVAR_SYSTEM_VIDEO (Results 1 – 7 of 7) sorted by relevance

/dports/games/q2pro/q2pro/source/
H A Dcl_ref.c189 if( cvar_latchedModified & ( 1 << CVAR_SYSTEM_VIDEO ) ) { in CL_PumpEvents()
193 cvar_latchedModified &= ~( 1 << CVAR_SYSTEM_VIDEO ); in CL_PumpEvents()
224 vid_ref->subsystem = CVAR_SYSTEM_VIDEO; in CL_InitRefresh()
249 cvar_latchedModified &= ~( 1 << CVAR_SYSTEM_VIDEO ); in CL_InitRefresh()
H A Dwin_glimp.c168 Cvar_Subsystem( CVAR_SYSTEM_VIDEO ); in GLimp_Init()
H A Dcvar.c387 case CVAR_SYSTEM_VIDEO: in Cvar_SetByVar()
H A Dcl_main.c2631 if( vid_autorestart->integer && ( cvar_latchedModified & ( 1 << CVAR_SYSTEM_VIDEO ) ) ) { in CL_Frame()
/dports/games/q2pro/q2pro/include/
H A Dcom_public.h73 CVAR_SYSTEM_VIDEO, enumerator
/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_main.c708 cvar.Subsystem( CVAR_SYSTEM_VIDEO ); in GL_Register()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_main.c244 cvar.Subsystem( CVAR_SYSTEM_VIDEO ); in R_Register()