Searched refs:CYCLIC_ANIMATION (Results 1 – 8 of 8) sorted by relevance
89 #define CYCLIC_ANIMATION 0x008000L macro
363 opts.Options |= CYCLIC_ANIMATION; in Receive_RenderOptions()365 opts.Options &= ~CYCLIC_ANIMATION; in Receive_RenderOptions()
215 if(opts.Options & CYCLIC_ANIMATION) in FrameLoop()807 if (opts.Options & CYCLIC_ANIMATION) in fix_up_animation_values()
332 … err = POVMSUtil_SetBool(msg, kPOVAttrib_CyclicAnimation, (opts.Options & CYCLIC_ANIMATION) != 0); in BuildRenderOptions()
372 opts.Options |= CYCLIC_ANIMATION; in Receive_RenderOptions()374 opts.Options &= ~CYCLIC_ANIMATION; in Receive_RenderOptions()
98 #define CYCLIC_ANIMATION 0x008000L macro
256 if(opts.Options & CYCLIC_ANIMATION) in FrameLoop()983 if (opts.Options & CYCLIC_ANIMATION) in fix_up_animation_values()
407 … err = POVMSUtil_SetBool(msg, kPOVAttrib_CyclicAnimation, (opts.Options & CYCLIC_ANIMATION) != 0); in BuildRenderOptions()