Searched refs:C_BTNB (Results 1 – 7 of 7) sorted by relevance
207 if(getButton(C_BTNB)) in runMenu()285 resetBtn( C_BTNB ); in runMenu()378 resetBtn(C_BTNB); in runMenu()422 resetBtn(C_BTNB); in runMenu()498 resetBtn(C_BTNB); in runMenu()608 resetBtn( C_BTNB ); in runMenu()837 resetBtn(C_BTNB); in runMenu()887 resetBtn(C_BTNB); in runMenu()1229 resetBtn(C_BTNB); in runMenu()1355 resetBtn(C_BTNB); in runMenu()[all …]
164 if( menuPosX == 10 && (getButton( C_BTNB ) || hsKeyboardWasClicked) ) in inpStrGet()167 resetBtn( C_BTNB ); in inpStrGet()175 } else if( menuPosY==4 && ( getButton( C_BTNB ) || hsKeyboardWasClicked ) ) //Return true in inpStrGet()177 resetBtn( C_BTNB ); in inpStrGet()182 } else if( getButton( C_BTNB ) || (hsKeyboardWasClicked && menuPosY < 5) ) in inpStrGet()184 resetBtn( C_BTNB ); in inpStrGet()
267 button[C_BTNB].state = 1; in runControls()268 button[C_BTNB].time=0; in runControls()279 button[C_BTNB].state = 1; in runControls()280 button[C_BTNB].time=0; in runControls()297 button[C_BTNB].state = 0; in runControls()298 button[C_BTNB].time=0; in runControls()309 button[C_BTNB].state = 0; in runControls()310 button[C_BTNB].time=0; in runControls()413 button[C_BTNB].button = PLATFORM_BUTTON_B; in initControls()
196 if(getButton(C_BTNB) || countdown < -6000 || getInpPointerState()->isDown ) in lostLifeMsg()198 resetBtn(C_BTNB); in lostLifeMsg()391 if( getButton( C_BTNX ) || getButton( C_BTNB ) || mouseGrab || isPointerClicked() ) in runGame()482 if(getButton(C_BTNX) || getButton(C_BTNB) || isPointerClicked() ) in runGame()485 resetBtn(C_BTNB); in runGame()611 …if( (getButton( C_BTNX ) || getButton( C_BTNB ) || getInpPointerState()->isDown ) && countdownSeco… in runGame()715 if((startStopImgCounter > 500 && ( getButton(C_BTNB) || isPointerClicked() ) ) || !startStopImg) in runGame()720 resetBtn(C_BTNB); in runGame()744 if((startStopImgCounter > 500 && (getButton(C_BTNB) || isPointerClicked() ) ) || !startStopImg) in runGame()749 resetBtn(C_BTNB); in runGame()
114 if( getButton(C_BTNB) || btnClicked ) in skipLevelDialog()116 resetBtn(C_BTNB); in skipLevelDialog()
32 #define C_BTNB 7 macro
96 resetBtn(C_BTNB); in editorCleanUp()248 if(getButton(C_BTNB)) in runEditor()250 resetBtn(C_BTNB); in runEditor()