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Searched refs:C_BTNB (Results 1 – 7 of 7) sorted by relevance

/dports/games/wizznic/Wizznic-1.1/src/
H A Dmenu.c207 if(getButton(C_BTNB)) in runMenu()
285 resetBtn( C_BTNB ); in runMenu()
378 resetBtn(C_BTNB); in runMenu()
422 resetBtn(C_BTNB); in runMenu()
498 resetBtn(C_BTNB); in runMenu()
608 resetBtn( C_BTNB ); in runMenu()
837 resetBtn(C_BTNB); in runMenu()
887 resetBtn(C_BTNB); in runMenu()
1229 resetBtn(C_BTNB); in runMenu()
1355 resetBtn(C_BTNB); in runMenu()
[all …]
H A Dstrinput.c164 if( menuPosX == 10 && (getButton( C_BTNB ) || hsKeyboardWasClicked) ) in inpStrGet()
167 resetBtn( C_BTNB ); in inpStrGet()
175 } else if( menuPosY==4 && ( getButton( C_BTNB ) || hsKeyboardWasClicked ) ) //Return true in inpStrGet()
177 resetBtn( C_BTNB ); in inpStrGet()
182 } else if( getButton( C_BTNB ) || (hsKeyboardWasClicked && menuPosY < 5) ) in inpStrGet()
184 resetBtn( C_BTNB ); in inpStrGet()
H A Dinput.c267 button[C_BTNB].state = 1; in runControls()
268 button[C_BTNB].time=0; in runControls()
279 button[C_BTNB].state = 1; in runControls()
280 button[C_BTNB].time=0; in runControls()
297 button[C_BTNB].state = 0; in runControls()
298 button[C_BTNB].time=0; in runControls()
309 button[C_BTNB].state = 0; in runControls()
310 button[C_BTNB].time=0; in runControls()
413 button[C_BTNB].button = PLATFORM_BUTTON_B; in initControls()
H A Dgame.c196 if(getButton(C_BTNB) || countdown < -6000 || getInpPointerState()->isDown ) in lostLifeMsg()
198 resetBtn(C_BTNB); in lostLifeMsg()
391 if( getButton( C_BTNX ) || getButton( C_BTNB ) || mouseGrab || isPointerClicked() ) in runGame()
482 if(getButton(C_BTNX) || getButton(C_BTNB) || isPointerClicked() ) in runGame()
485 resetBtn(C_BTNB); in runGame()
611 …if( (getButton( C_BTNX ) || getButton( C_BTNB ) || getInpPointerState()->isDown ) && countdownSeco… in runGame()
715 if((startStopImgCounter > 500 && ( getButton(C_BTNB) || isPointerClicked() ) ) || !startStopImg) in runGame()
720 resetBtn(C_BTNB); in runGame()
744 if((startStopImgCounter > 500 && (getButton(C_BTNB) || isPointerClicked() ) ) || !startStopImg) in runGame()
749 resetBtn(C_BTNB); in runGame()
H A Dskipleveldialog.c114 if( getButton(C_BTNB) || btnClicked ) in skipLevelDialog()
116 resetBtn(C_BTNB); in skipLevelDialog()
H A Dinput.h32 #define C_BTNB 7 macro
H A Dleveleditor.c96 resetBtn(C_BTNB); in editorCleanUp()
248 if(getButton(C_BTNB)) in runEditor()
250 resetBtn(C_BTNB); in runEditor()