Searched refs:Calc_target_pan (Results 1 – 4 of 4) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | fn_animation.cpp | 192 …if (Calc_target_pan((PXreal)params[0], (PXreal)params[1], L->mega->actor_xyz.x, L->mega->actor_xyz… in fn_face_coord() 301 if (Calc_target_pan(log->prop_xyz.x, log->prop_xyz.z, M->actor_xyz.x, M->actor_xyz.z)) { in fn_face_object() 308 …if (Calc_target_pan(log->mega->actor_xyz.x, log->mega->actor_xyz.z, L->mega->actor_xyz.x, L->mega-… in fn_face_object() 350 if (Calc_target_pan(log->prop_xyz.x, log->prop_xyz.z, M->actor_xyz.x, M->actor_xyz.z)) { in fn_fast_face_object() 356 …if (Calc_target_pan(log->mega->actor_xyz.x, log->mega->actor_xyz.z, L->mega->actor_xyz.x, L->mega-… in fn_fast_face_object() 389 …if (Calc_target_pan((PXreal)params[0], (PXreal)params[1], L->mega->actor_xyz.x, L->mega->actor_xyz… in fn_fast_face_coord() 423 …if (Calc_target_pan(log->mega->actor_xyz.x, log->mega->actor_xyz.z, L->mega->actor_xyz.x, L->mega-… in Need_to_turn_to_face_object() 444 …if (Calc_target_pan(log->mega->actor_xyz.x, log->mega->actor_xyz.z, L->mega->actor_xyz.x, L->mega-… in fast_face_object() 540 if (Calc_target_pan(log->prop_xyz.x, log->prop_xyz.z, M->actor_xyz.x, M->actor_xyz.z)) { in fn_snap_face_object() 545 …if (Calc_target_pan(log->mega->actor_xyz.x, log->mega->actor_xyz.z, L->mega->actor_xyz.x, L->mega-… in fn_snap_face_object() [all …]
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H A D | general_npc_animation.cpp | 495 bool8 _game_session::Calc_target_pan(PXreal x, PXreal z, PXreal x2, PXreal z2) { in Calc_target_pan() function in ICB::_game_session
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H A D | fn_event_functions.cpp | 745 if (Calc_target_pan((PXreal)nX, (PXreal)nZ, M->actor_xyz.x, M->actor_xyz.z)) { in fn_sound_fast_face()
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H A D | session.h | 698 bool8 Calc_target_pan(PXreal x, PXreal z, PXreal x2, PXreal z2);
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