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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/material/
H A Dinterior.cpp56 Caustics = 0.0; in Interior()
78 Caustics = source.Caustics; in Interior()
/dports/graphics/povray37/povray-3.7.0.10/source/backend/interior/
H A Dinterior.cpp59 Caustics = 0.0; in Interior()
82 Caustics = source.Caustics; in Interior()
/dports/graphics/povray36/povray-3.6.1/scenes/interior/
H A Dcaustic2.pov2 // Caustics example
/dports/graphics/xfpovray/xfpovray-1.3.1/help/
H A DTable_Of_Contents119 4.8.4.6 Using Faked Caustics
120 4.8.4.6.1 What are Caustics?
121 4.8.4.6.2 Applying Caustics to a Scene
122 4.8.4.6.3 Caustics And Normals
405 7.6.3.5.2 Faked Caustics
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/scenes/interior/
H A Dcaustic2.pov7 // Caustics example
/dports/graphics/povray37/povray-3.7.0.10/distribution/scenes/interior/
H A Dcaustic2.pov7 // Caustics example
/dports/graphics/wings/wings-8d019ebe48/plugins_src/autouv/shaders/
H A Dwpc_caustics.auv15 {name, "Caustics"}. % The name in the shader selector
H A Dcaustics.fs3 // Caustics 3D shader based on a 2D I found at ShaderFrog:
/dports/games/OpenLara/OpenLara-b4b19f2/
H A DREADME.md20 ![Caustics](http://xproger.info/projects/OpenLara/shots/caustics.jpg)
/dports/graphics/megapov/megapov-1.2.1/source/
H A Dinterior.cpp152 New->Caustics = 0.0; in Create_Interior()
H A Dlighting.cpp4453 DBL Caustics, dot, k; in compute_shadow_texture() local
4481 if ((Interior != NULL) && ((Caustics = Interior->Caustics) != 0.0)) in compute_shadow_texture()
4508 k = (1.0 + pow(fabs(dot), Caustics)); in compute_shadow_texture()
H A Dframe.h1199 SNGL Caustics, Old_Refract; member
/dports/graphics/povray36/povray-3.6.1/source/
H A Dinterior.cpp147 New->Caustics = 0.0; in Create_Interior()
H A Dlighting.cpp4271 DBL Caustics, dot, k; in compute_shadow_texture() local
4299 if ((Interior != NULL) && ((Caustics = Interior->Caustics) != 0.0)) in compute_shadow_texture()
4326 k = (1.0 + pow(fabs(dot), Caustics)); in compute_shadow_texture()
H A Dframe.h1111 SNGL Caustics, Old_Refract; member
/dports/graphics/wings/wings-8d019ebe48/plugins_src/import_export/
H A Dwpc_kerky.erl362 raytrace -> case Caustics of
366 raytrace_high -> case Caustics of
370 pm_quick -> {low, Translucence, Caustics};
371 pm_medium -> {medium, Translucence, Caustics};
372 pm_high -> {high, Translucence, Caustics};
373 pt_quick -> {low, Translucence, Caustics};
375 pt_high -> {high, Translucence, Caustics};
2392 {Quality, Translucency, Caustics} = Options,
2405 case Caustics of
2462 {Quality, _Translucency, Caustics} = Options,
[all …]
H A Dwpc_pov_ko.lang129 {18,"Fake Caustics"},
H A Dwpc_yafaray_de.lang79 {82,"Caustics"},
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/j3d/
H A DPhotoRenderer.properties40 # Caustics photons count, with 0 producing no caustics
/dports/misc/usd/USD-21.11/third_party/renderman-24/plugin/usdRiPxr/
H A Dschema.usda253 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
393 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
524 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
660 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
929 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
1123 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
1144 This parameter will be ignored if Cheap Caustics is enabled.
1281 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
1446 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
1496 displayName = "Manifold Walk Caustics Exclude Group"
[all …]
H A DgeneratedSchema.usda262 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
395 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
519 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
648 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
914 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
1152 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
1173 This parameter will be ignored if Cheap Caustics is enabled.
1303 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
1461 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"),
1504 displayName = "Manifold Walk Caustics Exclude Group"
[all …]
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Dbigwings-kelp-forest.glsl344 vec3 Caustics(vec3 p) {
733 col += Caustics(pos)*dif*S(-20., 1., pos.y);
749 col += Caustics(pos)*.2;
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/
H A Dcoretypes.h183 SNGL Caustics, Old_Refract; variable
/dports/games/redeclipse/base-2.0.0/config/ui/
H A Dsettings.cfg443 //Water Settings: Reflections,Caustics, & Animation checkboxes
461 …uicheckbox "Caustics" $caustics $ui_checksize [caustics = (! $caustics)] [] [] [] [uitooltip "sett…
/dports/graphics/povray37/povray-3.7.0.10/source/backend/
H A Dframe.h978 SNGL Caustics, Old_Refract; variable

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