/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/material/ |
H A D | interior.cpp | 56 Caustics = 0.0; in Interior() 78 Caustics = source.Caustics; in Interior()
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/dports/graphics/povray37/povray-3.7.0.10/source/backend/interior/ |
H A D | interior.cpp | 59 Caustics = 0.0; in Interior() 82 Caustics = source.Caustics; in Interior()
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/dports/graphics/povray36/povray-3.6.1/scenes/interior/ |
H A D | caustic2.pov | 2 // Caustics example
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/dports/graphics/xfpovray/xfpovray-1.3.1/help/ |
H A D | Table_Of_Contents | 119 4.8.4.6 Using Faked Caustics 120 4.8.4.6.1 What are Caustics? 121 4.8.4.6.2 Applying Caustics to a Scene 122 4.8.4.6.3 Caustics And Normals 405 7.6.3.5.2 Faked Caustics
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/scenes/interior/ |
H A D | caustic2.pov | 7 // Caustics example
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/dports/graphics/povray37/povray-3.7.0.10/distribution/scenes/interior/ |
H A D | caustic2.pov | 7 // Caustics example
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/dports/graphics/wings/wings-8d019ebe48/plugins_src/autouv/shaders/ |
H A D | wpc_caustics.auv | 15 {name, "Caustics"}. % The name in the shader selector
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H A D | caustics.fs | 3 // Caustics 3D shader based on a 2D I found at ShaderFrog:
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/dports/games/OpenLara/OpenLara-b4b19f2/ |
H A D | README.md | 20 ![Caustics](http://xproger.info/projects/OpenLara/shots/caustics.jpg)
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/dports/graphics/megapov/megapov-1.2.1/source/ |
H A D | interior.cpp | 152 New->Caustics = 0.0; in Create_Interior()
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H A D | lighting.cpp | 4453 DBL Caustics, dot, k; in compute_shadow_texture() local 4481 if ((Interior != NULL) && ((Caustics = Interior->Caustics) != 0.0)) in compute_shadow_texture() 4508 k = (1.0 + pow(fabs(dot), Caustics)); in compute_shadow_texture()
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H A D | frame.h | 1199 SNGL Caustics, Old_Refract; member
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/dports/graphics/povray36/povray-3.6.1/source/ |
H A D | interior.cpp | 147 New->Caustics = 0.0; in Create_Interior()
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H A D | lighting.cpp | 4271 DBL Caustics, dot, k; in compute_shadow_texture() local 4299 if ((Interior != NULL) && ((Caustics = Interior->Caustics) != 0.0)) in compute_shadow_texture() 4326 k = (1.0 + pow(fabs(dot), Caustics)); in compute_shadow_texture()
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H A D | frame.h | 1111 SNGL Caustics, Old_Refract; member
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/dports/graphics/wings/wings-8d019ebe48/plugins_src/import_export/ |
H A D | wpc_kerky.erl | 362 raytrace -> case Caustics of 366 raytrace_high -> case Caustics of 370 pm_quick -> {low, Translucence, Caustics}; 371 pm_medium -> {medium, Translucence, Caustics}; 372 pm_high -> {high, Translucence, Caustics}; 373 pt_quick -> {low, Translucence, Caustics}; 375 pt_high -> {high, Translucence, Caustics}; 2392 {Quality, Translucency, Caustics} = Options, 2405 case Caustics of 2462 {Quality, _Translucency, Caustics} = Options, [all …]
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H A D | wpc_pov_ko.lang | 129 {18,"Fake Caustics"},
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H A D | wpc_yafaray_de.lang | 79 {82,"Caustics"},
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/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/j3d/ |
H A D | PhotoRenderer.properties | 40 # Caustics photons count, with 0 producing no caustics
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/dports/misc/usd/USD-21.11/third_party/renderman-24/plugin/usdRiPxr/ |
H A D | schema.usda | 253 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 393 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 524 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 660 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 929 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 1123 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 1144 This parameter will be ignored if Cheap Caustics is enabled. 1281 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 1446 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 1496 displayName = "Manifold Walk Caustics Exclude Group" [all …]
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H A D | generatedSchema.usda | 262 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 395 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 519 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 648 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 914 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 1152 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 1173 This parameter will be ignored if Cheap Caustics is enabled. 1303 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 1461 Also for the paths where Cheap Caustics is enabled (surfaces marked "MWWalkable"), 1504 displayName = "Manifold Walk Caustics Exclude Group" [all …]
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/ |
H A D | bigwings-kelp-forest.glsl | 344 vec3 Caustics(vec3 p) { 733 col += Caustics(pos)*dif*S(-20., 1., pos.y); 749 col += Caustics(pos)*.2;
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/ |
H A D | coretypes.h | 183 SNGL Caustics, Old_Refract; variable
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/dports/games/redeclipse/base-2.0.0/config/ui/ |
H A D | settings.cfg | 443 //Water Settings: Reflections,Caustics, & Animation checkboxes 461 …uicheckbox "Caustics" $caustics $ui_checksize [caustics = (! $caustics)] [] [] [] [uitooltip "sett…
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/dports/graphics/povray37/povray-3.7.0.10/source/backend/ |
H A D | frame.h | 978 SNGL Caustics, Old_Refract; variable
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