Searched refs:CellGui (Results 1 – 2 of 2) sorted by relevance
49 class CellGui52 CellGui();224 std::vector< std::vector<CellGui> > principalMatrix; /**< TODO: describe */
44 LibreMinesGui::CellGui::CellGui(): in CellGui() function in LibreMinesGui::CellGui54 principalMatrix( std::vector< std::vector<CellGui> >(0) ), in LibreMinesGui()315 principalMatrix = std::vector<std::vector<CellGui>> (_X, std::vector<CellGui>(_Y)); in vNewGame()360 CellGui& cell = principalMatrix[i][j]; in vNewGame()472 CellGui& cell = principalMatrix[i][j]; in vAttributeAllCells()489 for(std::vector<CellGui>& i: principalMatrix) in vResetPrincipalMatrix()491 for (CellGui& j: i) in vResetPrincipalMatrix()1424 CellGui& cellGui = principalMatrix[i][j]; in SLOT_gameLost()1731 CellGui& cellGui= principalMatrix[controller.currentX][controller.currentY]; in vKeyboardControllerSetCurrentCell()1755 CellGui& cellGui= principalMatrix[controller.currentX][controller.currentY]; in vKeyboardControllUnsetCurrentCell()