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Searched refs:CellGui (Results 1 – 2 of 2) sorted by relevance

/dports/games/LibreMines/LibreMines-1.8.0/src/
H A Dlibreminesgui.h49 class CellGui
52 CellGui();
224 std::vector< std::vector<CellGui> > principalMatrix; /**< TODO: describe */
H A Dlibreminesgui.cpp44 LibreMinesGui::CellGui::CellGui(): in CellGui() function in LibreMinesGui::CellGui
54 principalMatrix( std::vector< std::vector<CellGui> >(0) ), in LibreMinesGui()
315 principalMatrix = std::vector<std::vector<CellGui>> (_X, std::vector<CellGui>(_Y)); in vNewGame()
360 CellGui& cell = principalMatrix[i][j]; in vNewGame()
472 CellGui& cell = principalMatrix[i][j]; in vAttributeAllCells()
489 for(std::vector<CellGui>& i: principalMatrix) in vResetPrincipalMatrix()
491 for (CellGui& j: i) in vResetPrincipalMatrix()
1424 CellGui& cellGui = principalMatrix[i][j]; in SLOT_gameLost()
1731 CellGui& cellGui= principalMatrix[controller.currentX][controller.currentY]; in vKeyboardControllerSetCurrentCell()
1755 CellGui& cellGui= principalMatrix[controller.currentX][controller.currentY]; in vKeyboardControllUnsetCurrentCell()