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Searched refs:ChangeEquipment (Results 1 – 6 of 6) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Deventcommand.h58 ChangeEquipment = 10450, enumerator
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_equip.cpp199 actor.ChangeEquipment( in UpdateItemSelection()
H A Dgame_actor.h464 void ChangeEquipment(int equip_type, int item_id);
H A Dgame_actor.cpp345 void Game_Actor::ChangeEquipment(int equip_type, int item_id) { in ChangeEquipment() function in Game_Actor
359 ChangeEquipment(equip_type == lcf::rpg::Item::Type_weapon ? equip_type + 1 : equip_type - 1, 0); in ChangeEquipment()
374 ChangeEquipment(i, 0); in RemoveWholeEquipment()
H A Dgame_interpreter.cpp632 case Cmd::ChangeEquipment: in ExecuteCommand()
1828 actor->ChangeEquipment(slot + 1, item_id); in CommandChangeEquipment()
1833 actor->ChangeEquipment(slot, item_id); in CommandChangeEquipment()
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Denums.csv371 EventCommand,Code,ChangeEquipment,10450