Searched refs:ChangeEquipment (Results 1 – 6 of 6) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | eventcommand.h | 58 ChangeEquipment = 10450, enumerator
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | scene_equip.cpp | 199 actor.ChangeEquipment( in UpdateItemSelection()
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H A D | game_actor.h | 464 void ChangeEquipment(int equip_type, int item_id);
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H A D | game_actor.cpp | 345 void Game_Actor::ChangeEquipment(int equip_type, int item_id) { in ChangeEquipment() function in Game_Actor 359 ChangeEquipment(equip_type == lcf::rpg::Item::Type_weapon ? equip_type + 1 : equip_type - 1, 0); in ChangeEquipment() 374 ChangeEquipment(i, 0); in RemoveWholeEquipment()
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H A D | game_interpreter.cpp | 632 case Cmd::ChangeEquipment: in ExecuteCommand() 1828 actor->ChangeEquipment(slot + 1, item_id); in CommandChangeEquipment() 1833 actor->ChangeEquipment(slot, item_id); in CommandChangeEquipment()
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | enums.csv | 371 EventCommand,Code,ChangeEquipment,10450
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