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Searched refs:ChangeExp (Results 1 – 7 of 7) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Deventcommand.h54 ChangeExp = 10410, enumerator
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_actor.h387 void ChangeExp(int exp, PendingMessage* pm);
H A Dscene_battle_rpg2k.cpp805 actor->ChangeExp(actor->GetExp() + exp, &pm); in ProcessSceneActionVictory()
H A Dgame_actor.cpp732 void Game_Actor::ChangeExp(int exp, PendingMessage* pm) { in ChangeExp() function in Game_Actor
H A Dgame_interpreter.cpp624 case Cmd::ChangeExp: in ExecuteCommand()
1652 actor->ChangeExp(actor->GetExp() + value, show_msg ? &pm : nullptr); in CommandChangeExp()
H A Dscene_battle_rpg2k3.cpp1791 actor->ChangeExp(actor->GetExp() + exp, &pm); in ProcessSceneActionVictory()
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Denums.csv367 EventCommand,Code,ChangeExp,10410