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Searched refs:ChangeSpriteStat (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Ddb.h359 int ChangeSpriteStat(int nSprite, int nStatus);
H A Dmapedit.cpp1602 ChangeSpriteStat(i, 0); in adjustSprites()
1621 ChangeSpriteStat(i, 0); in adjustSprites()
1628 ChangeSpriteStat(i, 16); in adjustSprites()
1648 ChangeSpriteStat(i, 6); in adjustSprites()
1660 ChangeSpriteStat(i, 0); in adjustSprites()
1682 ChangeSpriteStat(i, 0); in adjustSprites()
1690 ChangeSpriteStat(i, 0); in adjustSprites()
1697 ChangeSpriteStat(i, 3); in adjustSprites()
1704 ChangeSpriteStat(i, 6); in adjustSprites()
1715 ChangeSpriteStat(i, 4); in adjustSprites()
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H A Dcallback.cpp256 ChangeSpriteStat(nSprite, pSprite->owner); in Respawn()
H A Ddb.cpp365 int ChangeSpriteStat(int nSprite, int nStatus) in ChangeSpriteStat() function
378 return ChangeSpriteStat(nSprite, nStatus); in qchangespritestat()
H A Dactor.cpp6924 ChangeSpriteStat(nSprite, nStatus); in actPostProcess()