Searched refs:ChangeSpriteStat (Results 1 – 5 of 5) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | db.h | 359 int ChangeSpriteStat(int nSprite, int nStatus);
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H A D | mapedit.cpp | 1602 ChangeSpriteStat(i, 0); in adjustSprites() 1621 ChangeSpriteStat(i, 0); in adjustSprites() 1628 ChangeSpriteStat(i, 16); in adjustSprites() 1648 ChangeSpriteStat(i, 6); in adjustSprites() 1660 ChangeSpriteStat(i, 0); in adjustSprites() 1682 ChangeSpriteStat(i, 0); in adjustSprites() 1690 ChangeSpriteStat(i, 0); in adjustSprites() 1697 ChangeSpriteStat(i, 3); in adjustSprites() 1704 ChangeSpriteStat(i, 6); in adjustSprites() 1715 ChangeSpriteStat(i, 4); in adjustSprites() [all …]
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H A D | callback.cpp | 256 ChangeSpriteStat(nSprite, pSprite->owner); in Respawn()
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H A D | db.cpp | 365 int ChangeSpriteStat(int nSprite, int nStatus) in ChangeSpriteStat() function 378 return ChangeSpriteStat(nSprite, nStatus); in qchangespritestat()
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H A D | actor.cpp | 6924 ChangeSpriteStat(nSprite, nStatus); in actPostProcess()
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