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Searched refs:CharacterInputMsg (Results 1 – 24 of 24) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/actions/
H A Dattack.cpp34 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP()
37 bool AttackFire::CharacterInputMsg(CCharacterInputMsg *msg) { in BEGIN_MESSAGE_MAP()
57 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP()
H A Dattack.h43 bool CharacterInputMsg(CCharacterInputMsg *msg);
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/spells/
H A Dkill_magic_missile.cpp36 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP()
46 bool KillMagicMIssile::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::Spells::KillMagicMIssile
H A Dkill_magic_missile.h40 bool CharacterInputMsg(CCharacterInputMsg *msg);
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1dialogs/
H A Dbuy_sell_dialog.cpp37 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP()
60 bool BuySellDialog::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::BuySellDialog
H A Dmagic.cpp103 bool Magic::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::Magic
130 return BuySellDialog::CharacterInputMsg(msg); in CharacterInputMsg()
H A Dking.cpp35 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP()
142 bool King::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::King
H A Darmoury.cpp132 bool Armoury::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::Armoury
181 return BuySellDialog::CharacterInputMsg(msg); in CharacterInputMsg()
H A Dweaponry.cpp138 bool Weaponry::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::Weaponry
188 return BuySellDialog::CharacterInputMsg(msg); in CharacterInputMsg()
H A Darmoury.h37 bool CharacterInputMsg(CCharacterInputMsg *msg) override;
H A Dweaponry.h37 bool CharacterInputMsg(CCharacterInputMsg *msg) override;
H A Dmagic.h39 bool CharacterInputMsg(CCharacterInputMsg *msg) override;
H A Dready.h41 bool CharacterInputMsg(CCharacterInputMsg *msg);
H A Dtransports.h39 bool CharacterInputMsg(CCharacterInputMsg *msg) override;
H A Ddrop.h43 bool CharacterInputMsg(CCharacterInputMsg *msg);
H A Dking.h43 bool CharacterInputMsg(CCharacterInputMsg *msg);
H A Dtransports.cpp169 bool Transports::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::Transports
195 return BuySellDialog::CharacterInputMsg(msg); in CharacterInputMsg()
H A Ddrop.cpp35 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP()
48 bool Drop::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::Drop
H A Dbuy_sell_dialog.h48 virtual bool CharacterInputMsg(CCharacterInputMsg *msg);
H A Dstats.h42 bool CharacterInputMsg(CCharacterInputMsg *msg);
H A Dstats.cpp38 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP()
48 bool Stats::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::Stats
H A Dready.cpp36 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP()
48 bool Ready::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::Ready
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1gfx/
H A Dview_game.h59 bool CharacterInputMsg(CCharacterInputMsg *msg);
H A Dview_game.cpp68 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP()
259 bool ViewGame::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Gfx::ViewGame