/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/actions/ |
H A D | attack.cpp | 34 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP() 37 bool AttackFire::CharacterInputMsg(CCharacterInputMsg *msg) { in BEGIN_MESSAGE_MAP() 57 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP()
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H A D | attack.h | 43 bool CharacterInputMsg(CCharacterInputMsg *msg);
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/spells/ |
H A D | kill_magic_missile.cpp | 36 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP() 46 bool KillMagicMIssile::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::Spells::KillMagicMIssile
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H A D | kill_magic_missile.h | 40 bool CharacterInputMsg(CCharacterInputMsg *msg);
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1dialogs/ |
H A D | buy_sell_dialog.cpp | 37 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP() 60 bool BuySellDialog::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::BuySellDialog
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H A D | magic.cpp | 103 bool Magic::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::Magic 130 return BuySellDialog::CharacterInputMsg(msg); in CharacterInputMsg()
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H A D | king.cpp | 35 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP() 142 bool King::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::King
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H A D | armoury.cpp | 132 bool Armoury::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::Armoury 181 return BuySellDialog::CharacterInputMsg(msg); in CharacterInputMsg()
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H A D | weaponry.cpp | 138 bool Weaponry::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::Weaponry 188 return BuySellDialog::CharacterInputMsg(msg); in CharacterInputMsg()
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H A D | armoury.h | 37 bool CharacterInputMsg(CCharacterInputMsg *msg) override;
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H A D | weaponry.h | 37 bool CharacterInputMsg(CCharacterInputMsg *msg) override;
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H A D | magic.h | 39 bool CharacterInputMsg(CCharacterInputMsg *msg) override;
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H A D | ready.h | 41 bool CharacterInputMsg(CCharacterInputMsg *msg);
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H A D | transports.h | 39 bool CharacterInputMsg(CCharacterInputMsg *msg) override;
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H A D | drop.h | 43 bool CharacterInputMsg(CCharacterInputMsg *msg);
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H A D | king.h | 43 bool CharacterInputMsg(CCharacterInputMsg *msg);
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H A D | transports.cpp | 169 bool Transports::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::Transports 195 return BuySellDialog::CharacterInputMsg(msg); in CharacterInputMsg()
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H A D | drop.cpp | 35 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP() 48 bool Drop::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::Drop
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H A D | buy_sell_dialog.h | 48 virtual bool CharacterInputMsg(CCharacterInputMsg *msg);
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H A D | stats.h | 42 bool CharacterInputMsg(CCharacterInputMsg *msg);
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H A D | stats.cpp | 38 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP() 48 bool Stats::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::Stats
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H A D | ready.cpp | 36 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP() 48 bool Ready::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Dialogs::Ready
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/u1gfx/ |
H A D | view_game.h | 59 bool CharacterInputMsg(CCharacterInputMsg *msg);
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H A D | view_game.cpp | 68 ON_MESSAGE(CharacterInputMsg) in BEGIN_MESSAGE_MAP() 259 bool ViewGame::CharacterInputMsg(CCharacterInputMsg *msg) { in CharacterInputMsg() function in Ultima::Ultima1::U1Gfx::ViewGame
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