Searched refs:Character_PlaceOnWalkableArea (Results 1 – 8 of 8) sorted by relevance
53 void Character_PlaceOnWalkableArea(CharacterInfo *chap);
77 Character_PlaceOnWalkableArea(&game.chars[charid]); in MoveToWalkableArea()
738 void Character_PlaceOnWalkableArea(CharacterInfo *chap) in Character_PlaceOnWalkableArea() function961 Character_PlaceOnWalkableArea(charp); in Character_StopMoving()3091 API_OBJCALL_VOID(CharacterInfo, Character_PlaceOnWalkableArea); in Sc_Character_PlaceOnWalkableArea()3916 …nalFunctionForPlugin("Character::PlaceOnWalkableArea^0", (void*)Character_PlaceOnWalkableArea); in RegisterCharacterAPI()
64 void Character_PlaceOnWalkableArea(CharacterInfo *chap);
85 Character_PlaceOnWalkableArea(&_GP(game).chars[charid]); in MoveToWalkableArea()
670 void Character_PlaceOnWalkableArea(CharacterInfo *chap) { in Character_PlaceOnWalkableArea() function882 Character_PlaceOnWalkableArea(charp); in Character_StopMoving()2982 API_OBJCALL_VOID(CharacterInfo, Character_PlaceOnWalkableArea); in Sc_Character_PlaceOnWalkableArea()
740 Character_PlaceOnWalkableArea(forchar); in load_new_room()
318 AGS3::Character_PlaceOnWalkableArea(chap); in PlaceOnWalkableArea()