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Searched refs:CheckAndReserve (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp857 objtype* CheckAndReserve() in CheckAndReserve() function
1303 ob->temp2 = actor_to_ui16(CheckAndReserve()); in DamageActor()
1845 ob->temp2 = actor_to_ui16(CheckAndReserve()); in FirstSighting()
H A D3d_def.h3484 objtype* CheckAndReserve();