Searched refs:CheckBattleEndAndScheduleEvents (Results 1 – 4 of 4) sorted by relevance
216 bool CheckBattleEndAndScheduleEvents();
181 bool CheckBattleEndAndScheduleEvents(EventTriggerType tt, Game_Battler* source);
208 bool Scene_Battle_Rpg2k::CheckBattleEndAndScheduleEvents() { in CheckBattleEndAndScheduleEvents() function in Scene_Battle_Rpg2k413 if (!CheckBattleEndAndScheduleEvents()) { in ProcessSceneActionFightAutoEscape()709 if (!CheckBattleEndAndScheduleEvents()) { in ProcessSceneActionBattle()
950 bool Scene_Battle_Rpg2k3::CheckBattleEndAndScheduleEvents(EventTriggerType tt, Game_Battler* source… in CheckBattleEndAndScheduleEvents() function in Scene_Battle_Rpg2k31092 if (!CheckBattleEndAndScheduleEvents(EventTriggerType::eAll, nullptr)) { in ProcessSceneActionStart()2077 if (!CheckBattleEndAndScheduleEvents(EventTriggerType::eBeforeBattleAction, source)) { in ProcessBattleActionPreEvents()2478 if (!CheckBattleEndAndScheduleEvents(EventTriggerType::eAfterBattleAction, action->GetSource())) { in ProcessBattleActionSwitchEvents()2651 if (!CheckBattleEndAndScheduleEvents(EventTriggerType::eAfterBattleAction, action->GetSource())) { in ProcessBattleActionPostEvents()