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Searched refs:CheckBattleEndAndScheduleEvents (Results 1 – 4 of 4) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle_rpg2k.h216 bool CheckBattleEndAndScheduleEvents();
H A Dscene_battle_rpg2k3.h181 bool CheckBattleEndAndScheduleEvents(EventTriggerType tt, Game_Battler* source);
H A Dscene_battle_rpg2k.cpp208 bool Scene_Battle_Rpg2k::CheckBattleEndAndScheduleEvents() { in CheckBattleEndAndScheduleEvents() function in Scene_Battle_Rpg2k
413 if (!CheckBattleEndAndScheduleEvents()) { in ProcessSceneActionFightAutoEscape()
709 if (!CheckBattleEndAndScheduleEvents()) { in ProcessSceneActionBattle()
H A Dscene_battle_rpg2k3.cpp950 bool Scene_Battle_Rpg2k3::CheckBattleEndAndScheduleEvents(EventTriggerType tt, Game_Battler* source… in CheckBattleEndAndScheduleEvents() function in Scene_Battle_Rpg2k3
1092 if (!CheckBattleEndAndScheduleEvents(EventTriggerType::eAll, nullptr)) { in ProcessSceneActionStart()
2077 if (!CheckBattleEndAndScheduleEvents(EventTriggerType::eBeforeBattleAction, source)) { in ProcessBattleActionPreEvents()
2478 if (!CheckBattleEndAndScheduleEvents(EventTriggerType::eAfterBattleAction, action->GetSource())) { in ProcessBattleActionSwitchEvents()
2651 if (!CheckBattleEndAndScheduleEvents(EventTriggerType::eAfterBattleAction, action->GetSource())) { in ProcessBattleActionPostEvents()