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Searched refs:CheckConnectionStateAndSetNextThinkTime (Results 1 – 2 of 2) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_connections.h592 void CheckConnectionStateAndSetNextThinkTime( SteamNetworkingMicroseconds usecNow );
H A Dsteamnetworkingsockets_connections.cpp2375 CheckConnectionStateAndSetNextThinkTime( usecNow ); in APICloseConnection()
3167 CheckConnectionStateAndSetNextThinkTime( usecNow ); in Think()
3181 void CSteamNetworkConnectionBase::CheckConnectionStateAndSetNextThinkTime( SteamNetworkingMicroseco… in CheckConnectionStateAndSetNextThinkTime() function in SteamNetworkingSocketsLib::CSteamNetworkConnectionBase