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Searched refs:CheckFailedEdge (Results 1 – 5 of 5) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/server/NPCNav/
H A Dnavigator.h212 qboolean CheckFailedEdge( failedEdge_t *failedEdge );
H A Dnavigator.cpp2066 qboolean CNavigator::CheckFailedEdge( failedEdge_t *failedEdge ) in CheckFailedEdge() function in CNavigator
2166 clearedAny = CheckFailedEdge( failedEdge )?qtrue:clearedAny; in CheckAllFailedEdges()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_navigator.h215 qboolean CheckFailedEdge( failedEdge_t *failedEdge );
H A Dg_navigator.cpp2018 qboolean CNavigator::CheckFailedEdge( failedEdge_t *failedEdge ) in CheckFailedEdge() function in CNavigator
2117 clearedAny = CheckFailedEdge( failedEdge )?qtrue:clearedAny; in CheckAllFailedEdges()
/dports/games/openjk/OpenJK-07675e2/codemp/server/
H A Dsv_gameapi.cpp843 return navigator.CheckFailedEdge( failedEdge ); in SV_Nav_CheckFailedEdge()
2179 return navigator.CheckFailedEdge((failedEdge_t *)VMA(1)); in SV_GameSystemCalls()