Searched refs:CheckInventory (Results 1 – 8 of 8) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/ |
H A D | strifehelp.acs | 72 if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH) 81 if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH) 89 if (CheckInventory ("QuestItem24")) 91 if (CheckInventory ("QuestItem28")) 120 if (CheckInventory ("FlameThrower")) 177 if (CheckInventory ("Sigil")) 235 if (!CheckInventory ("OfficersUniform")) 242 if (CheckInventory ("FlameThrower")) 249 if (CheckInventory ("OfferingChalice")) 263 if (!CheckInventory ("OfferingChalice")) [all …]
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/dports/games/vavoom/vavoom-1.33/utils/editing/acs/ |
H A D | strfhelp.acs | 167 if (CheckInventory("QuestItem16")) 225 if (!CheckInventory("OfficersUniform")) 249 if (CheckInventory("Sigil")) 268 if (CheckInventory("OfferingChalice")) 277 if (CheckInventory("FlameThrower")) 286 if (CheckInventory("OfferingChalice")) 300 if (CheckInventory("FlameThrower")) 375 if (CheckInventory("QuestItem24")) 377 if (CheckInventory("QuestItem28")) 409 if (!CheckInventory("QuestItem18")) [all …]
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | EntityEx.Inventory.vc | 372 // CheckInventory 376 final int CheckInventory(name ItemName)
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/dports/games/vavoom/vavoom-1.33/libs/core/ |
H A D | names.h | 95 REGISTER_NAME(CheckInventory)
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | p_acs.h | 179 DECLARE_PCD(CheckInventory),
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/dports/games/vavoom/vavoom-1.33/progs/common/engine/ |
H A D | Entity.vc | 547 // CheckInventory 551 int CheckInventory(name ItemName)
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_acs.cpp | 372 static int CheckInventory(AActor* activator, const char* type) in CheckInventory() function 2829 STACK(1) = CheckInventory (activator, level.behavior->LookupString (STACK(1))); in RunScript() 2833 PushToStack (CheckInventory (activator, level.behavior->LookupString (pc[0]))); in RunScript()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_acs.cpp | 1312 static int CheckInventory (AActor *activator, const char *type, bool max) in CheckInventory() function 6000 return CheckInventory(actor, FBehavior::StaticLookupString(args[1]), true); in CallFunction() 8490 STACK(1) = CheckInventory (activator, FBehavior::StaticLookupString (STACK(1)), false); in RunScript() 8494 STACK(2) = CheckInventory (SingleActorFromTID(STACK(2), NULL), in RunScript() 8500 …PushToStack (CheckInventory (activator, FBehavior::StaticLookupString (TAGSTR(uallong(pc[0]))), fa… in RunScript()
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