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Searched refs:CheckInventory (Results 1 – 8 of 8) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/
H A Dstrifehelp.acs72 if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
81 if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
89 if (CheckInventory ("QuestItem24"))
91 if (CheckInventory ("QuestItem28"))
120 if (CheckInventory ("FlameThrower"))
177 if (CheckInventory ("Sigil"))
235 if (!CheckInventory ("OfficersUniform"))
242 if (CheckInventory ("FlameThrower"))
249 if (CheckInventory ("OfferingChalice"))
263 if (!CheckInventory ("OfferingChalice"))
[all …]
/dports/games/vavoom/vavoom-1.33/utils/editing/acs/
H A Dstrfhelp.acs167 if (CheckInventory("QuestItem16"))
225 if (!CheckInventory("OfficersUniform"))
249 if (CheckInventory("Sigil"))
268 if (CheckInventory("OfferingChalice"))
277 if (CheckInventory("FlameThrower"))
286 if (CheckInventory("OfferingChalice"))
300 if (CheckInventory("FlameThrower"))
375 if (CheckInventory("QuestItem24"))
377 if (CheckInventory("QuestItem28"))
409 if (!CheckInventory("QuestItem18"))
[all …]
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Inventory.vc372 // CheckInventory
376 final int CheckInventory(name ItemName)
/dports/games/vavoom/vavoom-1.33/libs/core/
H A Dnames.h95 REGISTER_NAME(CheckInventory)
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_acs.h179 DECLARE_PCD(CheckInventory),
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DEntity.vc547 // CheckInventory
551 int CheckInventory(name ItemName)
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_acs.cpp372 static int CheckInventory(AActor* activator, const char* type) in CheckInventory() function
2829 STACK(1) = CheckInventory (activator, level.behavior->LookupString (STACK(1))); in RunScript()
2833 PushToStack (CheckInventory (activator, level.behavior->LookupString (pc[0]))); in RunScript()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_acs.cpp1312 static int CheckInventory (AActor *activator, const char *type, bool max) in CheckInventory() function
6000 return CheckInventory(actor, FBehavior::StaticLookupString(args[1]), true); in CallFunction()
8490 STACK(1) = CheckInventory (activator, FBehavior::StaticLookupString (STACK(1)), false); in RunScript()
8494 STACK(2) = CheckInventory (SingleActorFromTID(STACK(2), NULL), in RunScript()
8500 …PushToStack (CheckInventory (activator, FBehavior::StaticLookupString (TAGSTR(uallong(pc[0]))), fa… in RunScript()