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Searched refs:CheckItem1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dp_gameobject.h615 vint32 CheckItem1; // Item 1 to check for jump member
H A Dp_setup.cpp2160 *Strm << S.SpeakerID << S.DropItem << S.CheckItem1 << S.CheckItem2 in LoadRogueConScript()
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DGameObject.vc889 int CheckItem1; // Item 1 to check for jump
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DLineSpecialLevelInfo.vc6880 CheckForNeededItem(CurrentSpeakingTo, Speech->CheckItem1, 1) != -2 &&