Searched refs:CheckTile (Results 1 – 6 of 6) sorted by relevance
/dports/games/openttd/openttd-12.1/src/pathfinder/npf/ |
H A D | aystar.cpp | 99 void AyStar::CheckTile(AyStarNode *current, OpenListNode *parent) in CheckTile() function in AyStar 188 this->CheckTile(&this->neighbours[i], current); in Loop()
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H A D | aystar.h | 156 void CheckTile(AyStarNode *current, OpenListNode *parent);
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_door.h | 204 boolean CheckTile(int,int);
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H A D | rt_door.c | 846 boolean CheckTile(int x, int y) in CheckTile() function 876 {if (CheckTile(x,y)) \ 925 {if (CheckTile(x,y) && (oldarea == AREANUMBER(x,y))) \ 943 if (CheckTile(x,y) && (oldarea == AREANUMBER(x,y))) in FindEmptyTile()
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H A D | rt_ted.c | 2408 if (CheckTile(sx,sy) && (!IsPlatform(sx,sy)) && in SetupTeams() 2431 || (!CheckTile(sx,sy) || IsPlatform(sx,sy)) in SetupTeams()
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/dports/lang/vala/vala-0.48.18/vapi/ |
H A D | tiff.vapi | 606 public bool CheckTile (uint32 p1, uint32 p2, uint32 p3, tsample_t p4);
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