Searched refs:CivilizationClassUnitTypes (Results 1 – 5 of 5) sorted by relevance
1133 …terator iterator = PlayerRaces.CivilizationClassUnitTypes[i].rbegin(); iterator != PlayerRaces.Civ… in ProcessConfigData()1135 PlayerRaces.CivilizationClassUnitTypes[i].erase(iterator->first); in ProcessConfigData()1159 PlayerRaces.CivilizationClassUnitTypes[civilization_id][class_id] = this->Slot; in ProcessConfigData()
1983 …terator iterator = PlayerRaces.CivilizationClassUnitTypes[i].rbegin(); iterator != PlayerRaces.Civ… in CclDefineUnitType()1985 PlayerRaces.CivilizationClassUnitTypes[i].erase(iterator->first); in CclDefineUnitType()2009 PlayerRaces.CivilizationClassUnitTypes[civilization_id][class_id] = type->Slot; in CclDefineUnitType()
818 …std::map<int, int> CivilizationClassUnitTypes[MAX_RACES]; /// the unit type slot of a particular… variable
3570 …terator iterator = PlayerRaces.CivilizationClassUnitTypes[j].rbegin(); iterator != PlayerRaces.Civ… in DeleteModUnitType()3572 PlayerRaces.CivilizationClassUnitTypes[j].erase(iterator->first); in DeleteModUnitType()
418 this->CivilizationClassUnitTypes[i].clear(); in Clean()494 …if (CivilizationClassUnitTypes[civilization].find(class_id) != CivilizationClassUnitTypes[civiliza… in GetCivilizationClassUnitType()495 return CivilizationClassUnitTypes[civilization][class_id]; in GetCivilizationClassUnitType()