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Searched refs:ClearToColor (Results 1 – 11 of 11) sorted by relevance

/dports/games/ivan/ivan-059/igor/Source/
H A Digor.cpp55 DOUBLE_BUFFER->ClearToColor(0); in main()
209 DOUBLE_BUFFER->ClearToColor(0); in main()
/dports/games/ivan/ivan-059/Main/Source/
H A Dhiteffect.cpp88 bldLum.Bitmap->ClearToColor(TRANSPARENT_COLOR); //reset in hiteffect()
285 …(bmpHitEffect = bldRotate.Bitmap = new bitmap(TILE_V2))->ClearToColor(TRANSPARENT_COLOR); DBGLN; /… in hiteffect()
H A Digraph.cpp89 DOUBLE_BUFFER->ClearToColor(0); in Init()
H A Dfluid.cpp641 Picture->ClearToColor(TRANSPARENT_COLOR); in Clear()
H A Dlsquare.cpp194 Memorized->ClearToColor(0); in UpdateMemorized()
H A Dgame.cpp1754 bmpMapBuffer->ClearToColor(BLACK); in DrawMapOverlay()
/dports/games/ivan/ivan-059/FeLib/Include/
H A Dbitmap.h66 void ClearToColor(col16);
/dports/games/ivan/ivan-059/FeLib/Source/
H A Dfeio.cpp208 Buffer.ClearToColor(0); in Menu()
214 Buffer.ClearToColor(0); in Menu()
H A Dbitmap.cpp163 ClearToColor(Color); in bitmap()
304 void bitmap::ClearToColor(col16 Color) in ClearToColor() function in bitmap
1194 DOUBLE_BUFFER->ClearToColor(0); in FadeToScreen()
H A Drawbit.cpp278 Bitmap->ClearToColor(TRANSPARENT_COLOR); in Colorize()
H A Dfelist.cpp419 BackGround.ClearToColor(0); in DrawFiltered()