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Searched refs:CmdAct (Results 1 – 3 of 3) sorted by relevance

/dports/games/widelands/widelands-build21/src/logic/map_objects/
H A Dmap_object.cc95 CmdAct::CmdAct(uint32_t const t, MapObject& o, int32_t const a) in CmdAct() function in Widelands::CmdAct
99 void CmdAct::execute(Game& game) { in execute()
114 void CmdAct::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read()
135 void CmdAct::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write()
613 game.cmdqueue().enqueue(new CmdAct(time, *this, data)); in schedule_act()
H A Dmap_object.h584 struct CmdAct : public GameLogicCommand { struct
585 CmdAct() : GameLogicCommand(0), obj_serial(0), arg(0) { in CmdAct() function
587 CmdAct(uint32_t t, MapObject&, int32_t a);
/dports/games/widelands/widelands-build21/src/logic/
H A Dqueue_cmd_factory.cc102 return *new CmdAct(); in create_correct_queue_command()