Searched refs:CmdAct (Results 1 – 3 of 3) sorted by relevance
/dports/games/widelands/widelands-build21/src/logic/map_objects/ |
H A D | map_object.cc | 95 CmdAct::CmdAct(uint32_t const t, MapObject& o, int32_t const a) in CmdAct() function in Widelands::CmdAct 99 void CmdAct::execute(Game& game) { in execute() 114 void CmdAct::read(FileRead& fr, EditorGameBase& egbase, MapObjectLoader& mol) { in read() 135 void CmdAct::write(FileWrite& fw, EditorGameBase& egbase, MapObjectSaver& mos) { in write() 613 game.cmdqueue().enqueue(new CmdAct(time, *this, data)); in schedule_act()
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H A D | map_object.h | 584 struct CmdAct : public GameLogicCommand { struct 585 CmdAct() : GameLogicCommand(0), obj_serial(0), arg(0) { in CmdAct() function 587 CmdAct(uint32_t t, MapObject&, int32_t a);
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/dports/games/widelands/widelands-build21/src/logic/ |
H A D | queue_cmd_factory.cc | 102 return *new CmdAct(); in create_correct_queue_command()
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