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Searched refs:Col2RGB8_Inverse (Results 1 – 6 of 6) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dv_video.cpp12 DWORD Col2RGB8_Inverse[65][256]; variable
838 Col2RGB8_Inverse[x][y] = (((((255-GPalette.BaseColors[y].r)*x)>>4)<<20) | in GenerateLookupTables()
H A Dv_video.h469 extern "C" DWORD Col2RGB8_Inverse[65][256];
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dv_video.h463 extern "C" DWORD Col2RGB8_Inverse[65][256];
H A Dv_video.cpp143 DWORD Col2RGB8_Inverse[65][256]; variable
689 Col2RGB8_Inverse[x][y] = (((((255-palette[y].r)*x)>>4)<<20) | in BuildTransTable()
H A Dr_draw.cpp2238 dc_srcblend = Col2RGB8_Inverse[fglevel>>10]; in R_SetBlendFunc()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/r_2d/
H A Dr_draw.cpp1993 dc_srcblend = Col2RGB8_Inverse[fglevel>>10]; in R_SetBlendFunc()