Home
last modified time | relevance | path

Searched refs:ColorBufferBit (Results 1 – 20 of 20) sorted by relevance

/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLAutoExposureFilter.cpp67 dev->Clear(IGLDevice::ColorBufferBit); in GLAutoExposureFilter()
168 dev->Clear(IGLDevice::ColorBufferBit); in Filter()
H A DGLFramebufferManager.cpp412 device->BlitFramebuffer(0, 0, w, h, 0, 0, w, h, IGLDevice::ColorBufferBit, in PrepareForWaterRendering()
446 device->Clear((IGLDevice::Enum)(IGLDevice::ColorBufferBit | IGLDevice::DepthBufferBit)); in ClearMirrorTexture()
474 IGLDevice::ColorBufferBit | in CopyToMirrorTexture()
494 IGLDevice::ColorBufferBit | in CopyToMirrorTexture()
538 device->BlitFramebuffer(0, 0, w, h, 0, 0, w, h, IGLDevice::ColorBufferBit, in StartPostProcessing()
H A DGLSoftSpriteRenderer.cpp223 device->Clear(IGLDevice::ColorBufferBit); in Render()
H A DIGLDevice.h253 ColorBufferBit = 1, enumerator
H A DGLLensFlareFilter.cpp183 dev->Clear(IGLDevice::ColorBufferBit); in Draw()
H A DGLRenderer.cpp774 (IGLDevice::Enum)(IGLDevice::ColorBufferBit | IGLDevice::DepthBufferBit)); in EndScene()
817 device->Clear((IGLDevice::Enum)(IGLDevice::ColorBufferBit | IGLDevice::DepthBufferBit)); in EndScene()
H A DGLSoftLitSpriteRenderer.cpp330 device->Clear(IGLDevice::ColorBufferBit); in Render()
/dports/graphics/dilay/dilay-1.9.0/lib/src/
H A Dopengl.hpp23 unsigned int ColorBufferBit ();
H A Drenderer.cpp105 OpenGL::glClear (OpenGL::ColorBufferBit () | OpenGL::DepthBufferBit ()); in setupRendering()
H A Dopengl.cpp94 DELEGATE_GL_CONSTANT (ColorBufferBit, GL_COLOR_BUFFER_BIT);
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Loading/
H A DLoading.cs88 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in DrawLoadingScreen()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Graphics/Renderers/
H A DTouch.cs118 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in RenderScene()
/dports/games/openbve/OpenBVE-1.8.2.1/source/ObjectViewer/Graphics/
H A DNewRendererS.cs102 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in RenderScene()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Graphics/
H A DNewRenderer.cs143 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in RenderScene()
/dports/games/openspades/openspades-0.1.3/Sources/Gui/
H A DSDLGLDevice.cpp227 if (bits & ColorBufferBit) in Clear()
1926 if (mask & ColorBufferBit) in BlitFramebuffer()
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Views/
H A DFormEditor.cs808 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in GlControlMotor_Paint()
/dports/games/openbve/OpenBVE-1.8.2.1/source/RouteViewer/
H A DNewRendererR.cs97 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in RenderScene()
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/
H A DBaseRenderer.cs314 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in Initialize()
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Models/Trains/
H A DMotor.Functions.cs1071 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in DrawGlControl()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/OldCode/
H A DRenderer - Copy.cs.old190 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
211 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
313 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);