/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | GLAutoExposureFilter.cpp | 67 dev->Clear(IGLDevice::ColorBufferBit); in GLAutoExposureFilter() 168 dev->Clear(IGLDevice::ColorBufferBit); in Filter()
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H A D | GLFramebufferManager.cpp | 412 device->BlitFramebuffer(0, 0, w, h, 0, 0, w, h, IGLDevice::ColorBufferBit, in PrepareForWaterRendering() 446 device->Clear((IGLDevice::Enum)(IGLDevice::ColorBufferBit | IGLDevice::DepthBufferBit)); in ClearMirrorTexture() 474 IGLDevice::ColorBufferBit | in CopyToMirrorTexture() 494 IGLDevice::ColorBufferBit | in CopyToMirrorTexture() 538 device->BlitFramebuffer(0, 0, w, h, 0, 0, w, h, IGLDevice::ColorBufferBit, in StartPostProcessing()
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H A D | GLSoftSpriteRenderer.cpp | 223 device->Clear(IGLDevice::ColorBufferBit); in Render()
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H A D | IGLDevice.h | 253 ColorBufferBit = 1, enumerator
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H A D | GLLensFlareFilter.cpp | 183 dev->Clear(IGLDevice::ColorBufferBit); in Draw()
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H A D | GLRenderer.cpp | 774 (IGLDevice::Enum)(IGLDevice::ColorBufferBit | IGLDevice::DepthBufferBit)); in EndScene() 817 device->Clear((IGLDevice::Enum)(IGLDevice::ColorBufferBit | IGLDevice::DepthBufferBit)); in EndScene()
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H A D | GLSoftLitSpriteRenderer.cpp | 330 device->Clear(IGLDevice::ColorBufferBit); in Render()
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/dports/graphics/dilay/dilay-1.9.0/lib/src/ |
H A D | opengl.hpp | 23 unsigned int ColorBufferBit ();
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H A D | renderer.cpp | 105 OpenGL::glClear (OpenGL::ColorBufferBit () | OpenGL::DepthBufferBit ()); in setupRendering()
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H A D | opengl.cpp | 94 DELEGATE_GL_CONSTANT (ColorBufferBit, GL_COLOR_BUFFER_BIT);
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Loading/ |
H A D | Loading.cs | 88 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in DrawLoadingScreen()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Graphics/Renderers/ |
H A D | Touch.cs | 118 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in RenderScene()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/ObjectViewer/Graphics/ |
H A D | NewRendererS.cs | 102 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in RenderScene()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Graphics/ |
H A D | NewRenderer.cs | 143 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in RenderScene()
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/dports/games/openspades/openspades-0.1.3/Sources/Gui/ |
H A D | SDLGLDevice.cpp | 227 if (bits & ColorBufferBit) in Clear() 1926 if (mask & ColorBufferBit) in BlitFramebuffer()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Views/ |
H A D | FormEditor.cs | 808 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in GlControlMotor_Paint()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/RouteViewer/ |
H A D | NewRendererR.cs | 97 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in RenderScene()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/ |
H A D | BaseRenderer.cs | 314 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in Initialize()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Models/Trains/ |
H A D | Motor.Functions.cs | 1071 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); in DrawGlControl()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/OldCode/ |
H A D | Renderer - Copy.cs.old | 190 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); 211 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); 313 GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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