Searched refs:ColoursLo (Results 1 – 2 of 2) sorted by relevance
/dports/games/brainparty/brainparty/ |
H A D | jeweljam.cpp | 42 ColoursLo.Add(TheGame->LoadBitmap("gem1_40", 40, 40)); in BPMiniGame_JewelJam() 43 ColoursLo.Add(TheGame->LoadBitmap("gem2_40", 40, 40)); in BPMiniGame_JewelJam() 44 ColoursLo.Add(TheGame->LoadBitmap("gem3_40", 40, 40)); in BPMiniGame_JewelJam() 45 ColoursLo.Add(TheGame->LoadBitmap("gem4_40", 40, 40)); in BPMiniGame_JewelJam() 46 ColoursLo.Add(TheGame->LoadBitmap("gem5_40", 40, 40)); in BPMiniGame_JewelJam() 47 ColoursLo.Add(TheGame->LoadBitmap("gem6_40", 40, 40)); in BPMiniGame_JewelJam() 48 ColoursLo.Add(TheGame->LoadBitmap("gem7_40", 40, 40)); in BPMiniGame_JewelJam() 49 ColoursLo.Add(TheGame->LoadBitmap("gem8_40", 40, 40)); in BPMiniGame_JewelJam() 68 box->Colour = TheGame->RandomRange(0, ColoursLo.Count - 1); in BPMiniGame_JewelJam() 95 ColoursLo.Clear(); in ~BPMiniGame_JewelJam() [all …]
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H A D | jeweljam.h | 58 BPPList<Texture*> ColoursLo; variable
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