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Searched refs:ColoursLo (Results 1 – 2 of 2) sorted by relevance

/dports/games/brainparty/brainparty/
H A Djeweljam.cpp42 ColoursLo.Add(TheGame->LoadBitmap("gem1_40", 40, 40)); in BPMiniGame_JewelJam()
43 ColoursLo.Add(TheGame->LoadBitmap("gem2_40", 40, 40)); in BPMiniGame_JewelJam()
44 ColoursLo.Add(TheGame->LoadBitmap("gem3_40", 40, 40)); in BPMiniGame_JewelJam()
45 ColoursLo.Add(TheGame->LoadBitmap("gem4_40", 40, 40)); in BPMiniGame_JewelJam()
46 ColoursLo.Add(TheGame->LoadBitmap("gem5_40", 40, 40)); in BPMiniGame_JewelJam()
47 ColoursLo.Add(TheGame->LoadBitmap("gem6_40", 40, 40)); in BPMiniGame_JewelJam()
48 ColoursLo.Add(TheGame->LoadBitmap("gem7_40", 40, 40)); in BPMiniGame_JewelJam()
49 ColoursLo.Add(TheGame->LoadBitmap("gem8_40", 40, 40)); in BPMiniGame_JewelJam()
68 box->Colour = TheGame->RandomRange(0, ColoursLo.Count - 1); in BPMiniGame_JewelJam()
95 ColoursLo.Clear(); in ~BPMiniGame_JewelJam()
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H A Djeweljam.h58 BPPList<Texture*> ColoursLo; variable